change Ka to Kd in obj loader
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@@ -150,9 +150,9 @@ void ObjLoader::addOutputMaterialsAndFrames(
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material->name = materials[i].name;
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material->name = materials[i].name;
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material->ambient.set(materials[i].ambient[0] * 128.0F,
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material->ambient.set(materials[i].diffuse[0] * 128.0F,
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materials[i].ambient[1] * 128.0F,
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materials[i].diffuse[1] * 128.0F,
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materials[i].ambient[2] * 128.0F, 128.0F);
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materials[i].diffuse[2] * 128.0F, 128.0F);
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for (size_t j = 0; j < framesCount; j++) {
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for (size_t j = 0; j < framesCount; j++) {
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auto* frame = new MeshBuilderMaterialFrameData();
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auto* frame = new MeshBuilderMaterialFrameData();
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