added MeshTexture class
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@@ -32,6 +32,7 @@ BmpLoader::~BmpLoader() {}
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*/
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void BmpLoader::load(MeshTexture &o_texture, char *t_subfolder, char *t_name, char *t_extension)
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{
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o_texture.setName(t_name);
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char *t_path_part = String::createConcatenated(t_subfolder, t_name);
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char *t_path = String::createConcatenated(t_path_part, t_extension);
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delete[] t_path_part;
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@@ -46,10 +47,7 @@ void BmpLoader::load(MeshTexture &o_texture, char *t_subfolder, char *t_name, ch
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u32 width = *(u32 *)&header[18];
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u32 height = *(u32 *)&header[22];
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o_texture.id = rand() % 100000;
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o_texture.width = width;
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o_texture.height = height;
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o_texture.data = new unsigned char[width * height * 3];
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o_texture.setSize(width, height);
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printf("BMPLoader - width: %d | height: %d\n", width, height);
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if (width > 128 || height > 128)
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PRINT_ERR("Given texture is big for PS2. Please strict to 128x128 max");
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@@ -70,9 +68,9 @@ void BmpLoader::load(MeshTexture &o_texture, char *t_subfolder, char *t_name, ch
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data[j] = data[j + 2];
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data[j + 2] = tmp;
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o_texture.data[x] = data[j];
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o_texture.data[x + 1] = data[j + 1];
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o_texture.data[x + 2] = data[j + 2];
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o_texture.setData(x, data[j]);
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o_texture.setData(x + 1, data[j + 1]);
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o_texture.setData(x + 2, data[j + 2]);
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x += 3;
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}
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}
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