added MeshTexture class

This commit is contained in:
Sandro Sobczyński
2020-10-30 14:37:39 +01:00
parent 99d4c3633b
commit aa97e471ed
7 changed files with 177 additions and 27 deletions
+9 -9
View File
@@ -166,12 +166,12 @@ u32 Mesh::getVertexCount()
void Mesh::setDefaultWrapSettings(texwrap_t &t_wrapSettings)
{
t_wrapSettings.horizontal = WRAP_REPEAT;
t_wrapSettings.vertical = WRAP_REPEAT;
t_wrapSettings.maxu = 0;
t_wrapSettings.maxv = 0;
t_wrapSettings.minu = 0;
t_wrapSettings.minv = 0;
// t_wrapSettings.horizontal = WRAP_REPEAT;
// t_wrapSettings.vertical = WRAP_REPEAT;
// t_wrapSettings.maxu = 0;
// t_wrapSettings.maxv = 0;
// t_wrapSettings.minu = 0;
// t_wrapSettings.minv = 0;
}
void Mesh::loadTextures(char *t_subfolder, char *t_extension)
@@ -183,14 +183,14 @@ void Mesh::loadTextures(char *t_subfolder, char *t_extension)
for (u8 i = 0; i < obj->frames[0].getMaterialsCount(); i++)
{
bmpLoader.load(spec->textures[i], t_subfolder, obj->frames[0].getMaterial(i).getName(), t_extension);
setDefaultWrapSettings(spec->textures[i].wrapSettings);
// setDefaultWrapSettings(spec->textures[i].wrapSettings);
}
}
else if (isMd2Loaded)
{
spec->textures = new MeshTexture[1];
bmpLoader.load(spec->textures[0], t_subfolder, md2->filename, t_extension);
setDefaultWrapSettings(spec->textures[0].wrapSettings);
// setDefaultWrapSettings(spec->textures[0].wrapSettings);
}
else if (isDffLoaded)
{
@@ -199,7 +199,7 @@ void Mesh::loadTextures(char *t_subfolder, char *t_extension)
for (u8 j = 0; j < dff->clump.geometryList.geometries[0].materialList.materials[i].data.textureCount; j++)
{
bmpLoader.load(spec->textures[i], t_subfolder, dff->clump.geometryList.geometries[0].materialList.materials[i].textures[j].textureName.text, t_extension);
setDefaultWrapSettings(spec->textures[i].wrapSettings);
// setDefaultWrapSettings(spec->textures[i].wrapSettings);
}
}
else