Merge branch 'tyrav2-develop' into tyrav2-static-dynamic-pipelines

This commit is contained in:
h4570
2022-07-21 17:56:17 +02:00
9 changed files with 280 additions and 40 deletions
+77
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@@ -0,0 +1,77 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020-2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Wellington Carvalho <wellcoj@gmail.com>
*/
#include "math/vec4.hpp"
#pragma once
namespace Tyra {
/**
* Class for raycasting.
*/
class Ray {
public:
/** @brief Constructor create a ampty ray */
Ray();
/**
* @param origin The origin of the ray
* @param direction The direction of the ray (normalized Vec4)
*/
Ray(const Vec4& origin, const Vec4& direction);
~Ray();
// Methods
/**
* @param origin Vec4 starting point of the ray;
* @param direction Vec4 normalized vector pointing to direction;
*/
void set(const Vec4& origin, const Vec4& direction);
/**
* @brief Set origin of the ray;
* @param origin Vec4 starting point of the ray;
*/
void setOrigin(const Vec4& origin);
/**
* @brief Set direction of the ray;
* @param direction Vec4 normalized vector pointing to direction;
*/
void setDirection(const Vec4& direction);
/**
* @return Vec4 that is a given distance along this Ray
* @param t - the distance along the Ray to retrieve a position for.
*/
Vec4 at(const float& t);
/** @return Distance from the Vec4 point to the origin */
float distanceToPoint(const Vec4& point);
/**
* @param minCorner - pointer to min corner position. (bottom left)
* @param maxCorner - pointer to max corner position. (top right)
* @param distance - the box to intersect with.
* @return Vec4 point of intersection
*/
u8 intersectBox(const Vec4& minCorner, const Vec4& maxCorner, float& distance);
/** Returns inverse direction */
const Vec4 invDir();
private:
Vec4 _origin;
Vec4 _direction;
};
} // namespace Tyra
+11
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@@ -41,6 +41,17 @@ class BBox : public CoreBBox {
/** @returns the bottom face (nearer on y-axis) */
const BBoxFace& getBottomFace() { return _bottomFace; }
/** @returns the lower (x, y, z) boundary of the box. */
Vec4 min();
/** @returns the upper (x, y, z) boundary of the box. */
Vec4 max();
/**
* @param res_min Vec4 to store the min result
* @param res_max Vec4 to store the min result
* @brief Calc and stores the min and max points of box at a single loop
* */
void getMinMax(Vec4* res_min, Vec4* res_max);
protected:
float _height, _depth, _width;
Vec4 _centerVector;
@@ -37,6 +37,9 @@ class CoreBBox {
void print(const std::string& name) const { print(name.c_str()); }
std::string getPrint(const char* name = nullptr) const;
CoreBBoxFrustum isInFrustum(const Plane* frustumPlanes, const M4x4& model,
const float* margins = nullptr) const;
protected:
Vec4 _vertices[8];
};
@@ -25,9 +25,6 @@ class RenderBBox : public CoreBBox {
explicit RenderBBox(const std::vector<CoreBBox>& t_bboxes,
const u32& startIndex, const u32& stopIndex);
CoreBBoxFrustum isInFrustum(const Plane* frustumPlanes, const M4x4& model,
const float* margins = nullptr) const;
CoreBBoxFrustum clipIsInFrustum(const Plane* frustumPlanes,
const M4x4& model) const;
};