removed unecessary colors arr
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@@ -24,11 +24,11 @@ public:
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DffModel();
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~DffModel();
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u32 getDrawData(u32 splitIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
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u32 getDrawData(u32 splitIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
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RwClump clump;
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private:
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void fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, u8 geometry, u32 t_getI, u32 t_setI);
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void fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, u8 geometry, u32 t_getI, u32 t_setI);
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u8 isMemoryAllocated;
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};
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@@ -38,7 +38,7 @@ public:
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char *filename;
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MD2Model(char *t_md2File);
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~MD2Model();
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u32 getCurrentFrameData(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
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u32 getCurrentFrameData(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
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void allocateMemory();
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private:
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@@ -48,7 +48,7 @@ public:
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void playAnimation(u32 t_startFrame, u32 t_endFrame);
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u32 getVertexCount();
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void setAnimSpeed(float t_value);
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u32 getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VECTOR *t_coordinates, VECTOR *t_colors, Vector3 &t_cameraPos);
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u32 getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VECTOR *t_coordinates, Vector3 &t_cameraPos);
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u8 isInFrustum(Plane *t_frustumPlanes);
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u8 isMd2Loaded, isObjLoaded, isDffLoaded, isSpecInitialized;
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@@ -55,7 +55,7 @@ public:
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ObjModel(char *t_objFile);
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~ObjModel();
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void animate();
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u32 getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
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u32 getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
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u32 getFacesCount();
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u8 isMemoryAllocated;
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