removed unecessary colors arr

This commit is contained in:
Sandro Sobczyński
2020-10-29 19:23:03 +01:00
parent 5320d7f84d
commit ab69ba28e3
13 changed files with 49 additions and 52 deletions
+2 -2
View File
@@ -24,11 +24,11 @@ public:
DffModel();
~DffModel();
u32 getDrawData(u32 splitIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
u32 getDrawData(u32 splitIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
RwClump clump;
private:
void fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, u8 geometry, u32 t_getI, u32 t_setI);
void fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, u8 geometry, u32 t_getI, u32 t_setI);
u8 isMemoryAllocated;
};
+1 -1
View File
@@ -38,7 +38,7 @@ public:
char *filename;
MD2Model(char *t_md2File);
~MD2Model();
u32 getCurrentFrameData(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
u32 getCurrentFrameData(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
void allocateMemory();
private:
+1 -1
View File
@@ -48,7 +48,7 @@ public:
void playAnimation(u32 t_startFrame, u32 t_endFrame);
u32 getVertexCount();
void setAnimSpeed(float t_value);
u32 getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VECTOR *t_coordinates, VECTOR *t_colors, Vector3 &t_cameraPos);
u32 getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VECTOR *t_coordinates, Vector3 &t_cameraPos);
u8 isInFrustum(Plane *t_frustumPlanes);
u8 isMd2Loaded, isObjLoaded, isDffLoaded, isSpecInitialized;
+1 -1
View File
@@ -55,7 +55,7 @@ public:
ObjModel(char *t_objFile);
~ObjModel();
void animate();
u32 getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
u32 getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
u32 getFacesCount();
u8 isMemoryAllocated;