removed unecessary colors arr
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@@ -48,7 +48,7 @@ public:
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void playAnimation(u32 t_startFrame, u32 t_endFrame);
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u32 getVertexCount();
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void setAnimSpeed(float t_value);
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u32 getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VECTOR *t_coordinates, VECTOR *t_colors, Vector3 &t_cameraPos);
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u32 getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VECTOR *t_coordinates, Vector3 &t_cameraPos);
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u8 isInFrustum(Plane *t_frustumPlanes);
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u8 isMd2Loaded, isObjLoaded, isDffLoaded, isSpecInitialized;
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