removed unecessary colors arr
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@@ -54,7 +54,7 @@ private:
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MATRIX localWorld, localScreen, localLight;
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u32 calc3DObject(Matrix t_perspective, Mesh &t_mesh, RenderData *t_renderData, LightBulb *t_bulbs, u16 t_bulbsCount);
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void convertCalcs(u32 t_vertCount, VECTOR *t_vertices, VECTOR *t_colors, VECTOR *t_sts, u8 t_alpha);
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void convertCalcs(u32 t_vertCount, VECTOR *t_vertices, VECTOR *t_colors, VECTOR *t_sts, color_t &t_color);
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void addCurrentCalcs(u32 &t_vertexCount);
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};
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