removed unecessary colors arr

This commit is contained in:
Sandro Sobczyński
2020-10-29 19:23:03 +01:00
parent 5320d7f84d
commit ab69ba28e3
13 changed files with 49 additions and 52 deletions
+2 -2
View File
@@ -28,10 +28,10 @@ public:
~VifSender();
// TODO refactor
void drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 vertCount2, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, VECTOR *colors, Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount);
void drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 vertCount2, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount);
private:
void drawVertices(Mesh *t_mesh, u32 t_start, u32 t_end, VECTOR *t_vertices, VECTOR *t_colors, VECTOR *t_coordinates, prim_t *t_prim);
void drawVertices(Mesh *t_mesh, u32 t_start, u32 t_end, VECTOR *t_vertices, VECTOR *t_coordinates, prim_t *t_prim);
MATRIX localWorld, localScreen;
VECTOR position, rotation;