removed unecessary colors arr

This commit is contained in:
Sandro Sobczyński
2020-10-29 19:23:03 +01:00
parent 5320d7f84d
commit ab69ba28e3
13 changed files with 49 additions and 52 deletions
+2 -2
View File
@@ -24,11 +24,11 @@ public:
DffModel(); DffModel();
~DffModel(); ~DffModel();
u32 getDrawData(u32 splitIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled); u32 getDrawData(u32 splitIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
RwClump clump; RwClump clump;
private: private:
void fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, u8 geometry, u32 t_getI, u32 t_setI); void fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, u8 geometry, u32 t_getI, u32 t_setI);
u8 isMemoryAllocated; u8 isMemoryAllocated;
}; };
+1 -1
View File
@@ -38,7 +38,7 @@ public:
char *filename; char *filename;
MD2Model(char *t_md2File); MD2Model(char *t_md2File);
~MD2Model(); ~MD2Model();
u32 getCurrentFrameData(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled); u32 getCurrentFrameData(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
void allocateMemory(); void allocateMemory();
private: private:
+1 -1
View File
@@ -48,7 +48,7 @@ public:
void playAnimation(u32 t_startFrame, u32 t_endFrame); void playAnimation(u32 t_startFrame, u32 t_endFrame);
u32 getVertexCount(); u32 getVertexCount();
void setAnimSpeed(float t_value); void setAnimSpeed(float t_value);
u32 getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VECTOR *t_coordinates, VECTOR *t_colors, Vector3 &t_cameraPos); u32 getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VECTOR *t_coordinates, Vector3 &t_cameraPos);
u8 isInFrustum(Plane *t_frustumPlanes); u8 isInFrustum(Plane *t_frustumPlanes);
u8 isMd2Loaded, isObjLoaded, isDffLoaded, isSpecInitialized; u8 isMd2Loaded, isObjLoaded, isDffLoaded, isSpecInitialized;
+1 -1
View File
@@ -55,7 +55,7 @@ public:
ObjModel(char *t_objFile); ObjModel(char *t_objFile);
~ObjModel(); ~ObjModel();
void animate(); void animate();
u32 getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled); u32 getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
u32 getFacesCount(); u32 getFacesCount();
u8 isMemoryAllocated; u8 isMemoryAllocated;
+1 -1
View File
@@ -54,7 +54,7 @@ private:
MATRIX localWorld, localScreen, localLight; MATRIX localWorld, localScreen, localLight;
u32 calc3DObject(Matrix t_perspective, Mesh &t_mesh, RenderData *t_renderData, LightBulb *t_bulbs, u16 t_bulbsCount); u32 calc3DObject(Matrix t_perspective, Mesh &t_mesh, RenderData *t_renderData, LightBulb *t_bulbs, u16 t_bulbsCount);
void convertCalcs(u32 t_vertCount, VECTOR *t_vertices, VECTOR *t_colors, VECTOR *t_sts, u8 t_alpha); void convertCalcs(u32 t_vertCount, VECTOR *t_vertices, VECTOR *t_colors, VECTOR *t_sts, color_t &t_color);
void addCurrentCalcs(u32 &t_vertexCount); void addCurrentCalcs(u32 &t_vertexCount);
}; };
+2 -2
View File
@@ -28,10 +28,10 @@ public:
~VifSender(); ~VifSender();
// TODO refactor // TODO refactor
void drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 vertCount2, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, VECTOR *colors, Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount); void drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 vertCount2, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount);
private: private:
void drawVertices(Mesh *t_mesh, u32 t_start, u32 t_end, VECTOR *t_vertices, VECTOR *t_colors, VECTOR *t_coordinates, prim_t *t_prim); void drawVertices(Mesh *t_mesh, u32 t_start, u32 t_end, VECTOR *t_vertices, VECTOR *t_coordinates, prim_t *t_prim);
MATRIX localWorld, localScreen; MATRIX localWorld, localScreen;
VECTOR position, rotation; VECTOR position, rotation;
+3 -8
View File
@@ -24,18 +24,18 @@ DffModel::~DffModel() {}
// Methods // Methods
// ---- // ----
u32 DffModel::getDrawData(u32 splitIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled) u32 DffModel::getDrawData(u32 splitIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled)
{ {
u32 result = 0; u32 result = 0;
for (u32 i = 0; i < clump.geometryList.geometries[0].extension.materialSplit.splitInformation[splitIndex].faceIndex; i++) for (u32 i = 0; i < clump.geometryList.geometries[0].extension.materialSplit.splitInformation[splitIndex].faceIndex; i++)
fillNextFace(o_vertices, o_normals, o_coordinates, o_colors, 0, fillNextFace(o_vertices, o_normals, o_coordinates, 0,
clump.geometryList.geometries[0].extension.materialSplit.splitInformation[splitIndex].vertexInformation[i].vertex1, clump.geometryList.geometries[0].extension.materialSplit.splitInformation[splitIndex].vertexInformation[i].vertex1,
result++); result++);
return result; return result;
} }
void DffModel::fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, u8 geometry, u32 t_getI, u32 t_setI) void DffModel::fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, u8 geometry, u32 t_getI, u32 t_setI)
{ {
o_vertices[t_setI][0] = clump.geometryList.geometries[geometry].data.vertexInformation[t_getI].x; o_vertices[t_setI][0] = clump.geometryList.geometries[geometry].data.vertexInformation[t_getI].x;
o_vertices[t_setI][1] = clump.geometryList.geometries[geometry].data.vertexInformation[t_getI].y; o_vertices[t_setI][1] = clump.geometryList.geometries[geometry].data.vertexInformation[t_getI].y;
@@ -51,9 +51,4 @@ void DffModel::fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coo
o_coordinates[t_setI][1] = 1.0F - clump.geometryList.geometries[geometry].data.textureMappingInformation[t_getI].v; o_coordinates[t_setI][1] = 1.0F - clump.geometryList.geometries[geometry].data.textureMappingInformation[t_getI].v;
o_coordinates[t_setI][2] = 1.0F; o_coordinates[t_setI][2] = 1.0F;
o_coordinates[t_setI][3] = 1.0F; o_coordinates[t_setI][3] = 1.0F;
o_colors[t_setI][0] = 1.0F;
o_colors[t_setI][1] = 1.0F;
o_colors[t_setI][2] = 1.0F;
o_colors[t_setI][3] = 1.0F;
} }
+1 -6
View File
@@ -53,7 +53,7 @@ MD2Model::~MD2Model()
// Methods // Methods
// ---- // ----
u32 MD2Model::getCurrentFrameData(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled) u32 MD2Model::getCurrentFrameData(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled)
{ {
u32 i = 0; u32 i = 0;
animState.interpolation += animState.speed; animState.interpolation += animState.speed;
@@ -109,11 +109,6 @@ u32 MD2Model::getCurrentFrameData(VECTOR *o_vertices, VECTOR *o_normals, VECTOR
o_coordinates[i][1] = 1.0F - coordinates[CURR_COORD].y; o_coordinates[i][1] = 1.0F - coordinates[CURR_COORD].y;
o_coordinates[i][2] = 1.0F; o_coordinates[i][2] = 1.0F;
o_coordinates[i][3] = 1.0F; o_coordinates[i][3] = 1.0F;
o_colors[i][0] = 1.0F;
o_colors[i][1] = 1.0F;
o_colors[i][2] = 1.0F;
o_colors[i][3] = 1.0F;
i++; i++;
} }
} }
+4 -4
View File
@@ -208,14 +208,14 @@ void Mesh::loadTextures(char *t_subfolder, char *t_extension)
} }
// TODO refactor // TODO refactor
u32 Mesh::getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VECTOR *t_coordinates, VECTOR *t_colors, Vector3 &t_cameraPos) u32 Mesh::getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VECTOR *t_coordinates, Vector3 &t_cameraPos)
{ {
if (isMd2Loaded) if (isMd2Loaded)
return md2->getCurrentFrameData(t_vertices, t_normals, t_coordinates, t_colors, t_cameraPos, scale, shouldBeBackfaceCulled); return md2->getCurrentFrameData(t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
else if (isObjLoaded) else if (isObjLoaded)
return obj->getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_colors, t_cameraPos, scale, shouldBeBackfaceCulled); return obj->getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
else if (isDffLoaded) else if (isDffLoaded)
return dff->getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_colors, t_cameraPos, scale, shouldBeBackfaceCulled); return dff->getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
PRINT_ERR("Can't get draw data, because no 3D model was loaded!"); PRINT_ERR("Can't get draw data, because no 3D model was loaded!");
return 0; return 0;
} }
+2 -7
View File
@@ -72,7 +72,7 @@ void ObjModel::animate()
} }
} }
u32 ObjModel::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled) u32 ObjModel::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled)
{ {
#define CURR_FRAME frames[animState.currentFrame] #define CURR_FRAME frames[animState.currentFrame]
#define NEXT_FRAME frames[animState.nextFrame] #define NEXT_FRAME frames[animState.nextFrame]
@@ -107,12 +107,7 @@ u32 ObjModel::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_nor
o_coordinates[addedFaces][0] = CURR_FRAME.coordinates[MATERIAL.getStFace(matI + vertI)].x; o_coordinates[addedFaces][0] = CURR_FRAME.coordinates[MATERIAL.getStFace(matI + vertI)].x;
o_coordinates[addedFaces][1] = CURR_FRAME.coordinates[MATERIAL.getStFace(matI + vertI)].y; o_coordinates[addedFaces][1] = CURR_FRAME.coordinates[MATERIAL.getStFace(matI + vertI)].y;
o_coordinates[addedFaces][2] = 1.0F; o_coordinates[addedFaces][2] = 1.0F;
o_coordinates[addedFaces][3] = 1.0F; o_coordinates[addedFaces++][3] = 1.0F;
o_colors[addedFaces][0] = 1.0F;
o_colors[addedFaces][1] = 1.0F;
o_colors[addedFaces][2] = 1.0F;
o_colors[addedFaces++][3] = 1.0F;
} }
} }
return addedFaces; return addedFaces;
+21 -7
View File
@@ -177,7 +177,7 @@ u32 GifSender::calc3DObject(Matrix t_perspective, Mesh &t_mesh, RenderData *t_re
VECTOR *normals = new VECTOR[vertexCount]; VECTOR *normals = new VECTOR[vertexCount];
VECTOR *coordinates = new VECTOR[vertexCount]; VECTOR *coordinates = new VECTOR[vertexCount];
VECTOR *colors = new VECTOR[vertexCount]; VECTOR *colors = new VECTOR[vertexCount];
vertexCount = t_mesh.getDrawData(0, vertices, normals, coordinates, colors, *t_renderData->cameraPosition); vertexCount = t_mesh.getDrawData(0, vertices, normals, coordinates, *t_renderData->cameraPosition);
xyz = new xyz_t[vertexCount]; xyz = new xyz_t[vertexCount];
rgbaq = new color_t[vertexCount]; rgbaq = new color_t[vertexCount];
@@ -195,7 +195,7 @@ u32 GifSender::calc3DObject(Matrix t_perspective, Mesh &t_mesh, RenderData *t_re
if (SHOULD_BE_LIGHTED) if (SHOULD_BE_LIGHTED)
create_local_light(localLight, rotation); create_local_light(localLight, rotation);
// I cant put perspective from renderData here. PS2SDK bug? // I cant put perspective from renderData here. ee-gcc bug?
create_local_screen(localScreen, localWorld, t_renderData->worldView->data, t_perspective.data); create_local_screen(localScreen, localWorld, t_renderData->worldView->data, t_perspective.data);
if (SHOULD_BE_LIGHTED) if (SHOULD_BE_LIGHTED)
@@ -212,27 +212,41 @@ u32 GifSender::calc3DObject(Matrix t_perspective, Mesh &t_mesh, RenderData *t_re
calculate_lights(lights, vertexCount, normals, lightDirections, lightColors, lightTypes, lightsCount); calculate_lights(lights, vertexCount, normals, lightDirections, lightColors, lightTypes, lightsCount);
calculate_colours(colors, vertexCount, colors, lights); for (u32 i = 0; i < vertexCount; i++)
{
// Apply the light value to the colour.
colors[i][0] = (t_mesh.color.r * lights[i][0]);
colors[i][1] = (t_mesh.color.g * lights[i][1]);
colors[i][2] = (t_mesh.color.b * lights[i][2]);
vector_clamp(colors[i], colors[i], 0.00f, 1.99f);
}
delete[] lightDirections; delete[] lightDirections;
delete[] lightColors; delete[] lightColors;
delete[] lightTypes; delete[] lightTypes;
delete[] lights; delete[] lights;
} }
else
for (u32 i = 0; i < vertexCount; i++)
{
colors[i][0] = t_mesh.color.r / 128.0F;
colors[i][1] = t_mesh.color.g / 128.0F;
colors[i][2] = t_mesh.color.b / 128.0F;
}
calculate_vertices(vertices, vertexCount, vertices, localScreen); calculate_vertices(vertices, vertexCount, vertices, localScreen);
convertCalcs(vertexCount, vertices, colors, coordinates, t_mesh.color.a); convertCalcs(vertexCount, vertices, colors, coordinates, t_mesh.color);
delete[] vertices; delete[] vertices;
delete[] normals; delete[] normals;
delete[] coordinates;
delete[] colors; delete[] colors;
delete[] coordinates;
return vertexCount; return vertexCount;
} }
void GifSender::convertCalcs(u32 t_vertexCount, VECTOR *t_vertices, VECTOR *t_colors, VECTOR *t_sts, u8 t_alpha) void GifSender::convertCalcs(u32 t_vertexCount, VECTOR *t_vertices, VECTOR *t_colors, VECTOR *t_sts, color_t &t_color)
{ {
// TODO get this via screensettings // TODO get this via screensettings
const s32 centerX = ftoi4(2048); const s32 centerX = ftoi4(2048);
@@ -254,7 +268,7 @@ void GifSender::convertCalcs(u32 t_vertexCount, VECTOR *t_vertices, VECTOR *t_co
rgbaq[i].r = (u8)(t_colors[i][0] * 128.0F); rgbaq[i].r = (u8)(t_colors[i][0] * 128.0F);
rgbaq[i].g = (u8)(t_colors[i][1] * 128.0F); rgbaq[i].g = (u8)(t_colors[i][1] * 128.0F);
rgbaq[i].b = (u8)(t_colors[i][2] * 128.0F); rgbaq[i].b = (u8)(t_colors[i][2] * 128.0F);
rgbaq[i].a = t_alpha; rgbaq[i].a = t_color.a;
rgbaq[i].q = q; rgbaq[i].q = q;
} }
} }
+7 -9
View File
@@ -143,9 +143,9 @@ void Renderer::drawByPath3(Mesh **t_meshes, u16 t_amount, LightBulb *t_bulbs, u1
void Renderer::drawByPath3(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount) void Renderer::drawByPath3(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
{ {
beginFrameIfNeeded(); beginFrameIfNeeded();
changeTexture(t_mesh, 0);
gifSender->initPacket(context); gifSender->initPacket(context);
// TODO // TODO
changeTexture(t_mesh, 0);
gifSender->addObjects(&renderData, &t_mesh, 1, t_bulbs, t_bulbsCount); gifSender->addObjects(&renderData, &t_mesh, 1, t_bulbs, t_bulbsCount);
gifSender->sendPacket(); gifSender->sendPacket();
draw_wait_finish(); draw_wait_finish();
@@ -179,35 +179,33 @@ void Renderer::draw(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
VECTOR *vertices = new VECTOR[vertCount]; VECTOR *vertices = new VECTOR[vertCount];
VECTOR *normals = new VECTOR[vertCount]; VECTOR *normals = new VECTOR[vertCount];
VECTOR *coordinates = new VECTOR[vertCount]; VECTOR *coordinates = new VECTOR[vertCount];
VECTOR *colors = new VECTOR[vertCount];
if (t_mesh->isObjLoaded) if (t_mesh->isObjLoaded)
{ {
t_mesh->obj->animate(); t_mesh->obj->animate();
for (u32 i = 0; i < t_mesh->obj->frames[0].materialsCount; i++) for (u32 i = 0; i < t_mesh->obj->frames[0].materialsCount; i++)
{ {
changeTexture(t_mesh, i); changeTexture(t_mesh, i);
vertCount = t_mesh->getDrawData(i, vertices, normals, coordinates, colors, *renderData.cameraPosition); vertCount = t_mesh->getDrawData(i, vertices, normals, coordinates, *renderData.cameraPosition);
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, colors, t_mesh, t_bulbs, t_bulbsCount); vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount);
} }
} }
else if (t_mesh->isMd2Loaded) else if (t_mesh->isMd2Loaded)
{ {
changeTexture(t_mesh, 0); changeTexture(t_mesh, 0);
vertCount = t_mesh->getDrawData(0, vertices, normals, coordinates, colors, *renderData.cameraPosition); vertCount = t_mesh->getDrawData(0, vertices, normals, coordinates, *renderData.cameraPosition);
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, colors, t_mesh, t_bulbs, t_bulbsCount); vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount);
} }
else if (t_mesh->isDffLoaded) else if (t_mesh->isDffLoaded)
for (u32 i = 0; i < t_mesh->dff->clump.geometryList.geometries[0].extension.materialSplit.header.splitCount; i++) for (u32 i = 0; i < t_mesh->dff->clump.geometryList.geometries[0].extension.materialSplit.header.splitCount; i++)
{ {
const u32 currentTexI = t_mesh->dff->clump.geometryList.geometries[0].extension.materialSplit.splitInformation[i].materialIndex; const u32 currentTexI = t_mesh->dff->clump.geometryList.geometries[0].extension.materialSplit.splitInformation[i].materialIndex;
changeTexture(t_mesh, currentTexI); changeTexture(t_mesh, currentTexI);
vertCount = t_mesh->getDrawData(i, vertices, normals, coordinates, colors, *renderData.cameraPosition); vertCount = t_mesh->getDrawData(i, vertices, normals, coordinates, *renderData.cameraPosition);
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, colors, t_mesh, t_bulbs, t_bulbsCount); vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount);
} }
delete[] vertices; delete[] vertices;
delete[] normals; delete[] normals;
delete[] coordinates; delete[] coordinates;
delete[] colors;
} }
/** PATH1 Many */ /** PATH1 Many */
+3 -3
View File
@@ -37,7 +37,7 @@ VifSender::~VifSender() {}
// Methods // Methods
// ---- // ----
void VifSender::drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 vertCount2, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, VECTOR *colors, Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount) void VifSender::drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 vertCount2, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
{ {
if (t_mesh->shouldBeFrustumCulled == 1 && !t_mesh->isInFrustum(t_renderData->frustumPlanes)) if (t_mesh->shouldBeFrustumCulled == 1 && !t_mesh->isInFrustum(t_renderData->frustumPlanes))
return; return;
@@ -60,7 +60,7 @@ void VifSender::drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 ver
i -= 3; i -= 3;
const u32 endI = i + (VU1_PACKAGE_VERTS_PER_BUFF - 1) > vertCount2 ? vertCount2 : i + (VU1_PACKAGE_VERTS_PER_BUFF - 1); const u32 endI = i + (VU1_PACKAGE_VERTS_PER_BUFF - 1) > vertCount2 ? vertCount2 : i + (VU1_PACKAGE_VERTS_PER_BUFF - 1);
drawVertices(t_mesh, i, endI, vertices, colors, coordinates, t_renderData->prim); drawVertices(t_mesh, i, endI, vertices, coordinates, t_renderData->prim);
if (endI == vertCount2) // if there are no more vertices to draw, break if (endI == vertCount2) // if there are no more vertices to draw, break
{ {
i = vertCount2; i = vertCount2;
@@ -74,7 +74,7 @@ void VifSender::drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 ver
} }
/** Draw using PATH1 */ /** Draw using PATH1 */
void VifSender::drawVertices(Mesh *t_mesh, u32 t_start, u32 t_end, VECTOR *t_vertices, VECTOR *t_colors, VECTOR *t_coordinates, prim_t *t_prim) void VifSender::drawVertices(Mesh *t_mesh, u32 t_start, u32 t_end, VECTOR *t_vertices, VECTOR *t_coordinates, prim_t *t_prim)
{ {
const u32 vertCount = t_end - t_start; const u32 vertCount = t_end - t_start;
vu1.addListBeginning(); vu1.addListBeginning();