diff --git a/src/engine/loaders/obj_loader.cpp b/src/engine/loaders/obj_loader.cpp index 14a6d9d..741dbdd 100644 --- a/src/engine/loaders/obj_loader.cpp +++ b/src/engine/loaders/obj_loader.cpp @@ -28,6 +28,7 @@ ObjLoader::~ObjLoader() {} /** Parse .obj file, allocate output data and store it. Multitexture support * Notice: At this moment textures names are MATERIAL names from .obj file! + * Notice 2: Faces MUST be triangulated (check out blender export settings). */ void ObjLoader::load(ObjModel *o_result, char *t_filename, float t_scale) {