Merge branch 'develop' into samples/floors

This commit is contained in:
h4570
2020-12-07 21:09:39 +01:00
9 changed files with 56 additions and 23 deletions
+2 -1
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@@ -87,7 +87,8 @@ public:
// ADPCM // ADPCM
/** /**
* Load ADPCM sample. * Load ADPCM sample. ADPCM sample is an output from
* "adpenc" tool, shipped with PS2SDK.
* @param t_path Example: "hit.adpcm" or "folder/jump.adpcm" * @param t_path Example: "hit.adpcm" or "folder/jump.adpcm"
*/ */
audsrv_adpcm_t *loadADPCM(char *t_path); audsrv_adpcm_t *loadADPCM(char *t_path);
+5 -3
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@@ -17,6 +17,7 @@
#include <draw_primitives.h> #include <draw_primitives.h>
#include <math3d.h> #include <math3d.h>
#include <packet2.h> #include <packet2.h>
#include "./light.hpp"
#include "../models/mesh.hpp" #include "../models/mesh.hpp"
#include "../models/math/matrix.hpp" #include "../models/math/matrix.hpp"
#include "../models/screen_settings.hpp" #include "../models/screen_settings.hpp"
@@ -29,17 +30,18 @@ class GifSender
{ {
public: public:
GifSender(u32 t_packetSize, ScreenSettings *t_screen); GifSender(u32 t_packetSize, ScreenSettings *t_screen, Light *t_light);
~GifSender(); ~GifSender();
void initPacket(u8 context); void initPacket(u8 context);
void addObject(RenderData *t_renderData, Mesh &t_mesh, u32 vertexCount, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer); void addObject(RenderData *t_renderData, Mesh &t_mesh, u32 vertexCount, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer);
void addClear(zbuffer_t *t_zBuffer); void addClear(zbuffer_t *t_zBuffer, color_t *t_rgb);
void sendPacket(); void sendPacket();
void sendClear(zbuffer_t *t_zBuffer); void sendClear(zbuffer_t *t_zBuffer, color_t *t_rgb);
static void sendTexture(Texture &texture, texbuffer_t *t_texBuffer); static void sendTexture(Texture &texture, texbuffer_t *t_texBuffer);
private: private:
Light *light;
xyz_t *xyz; xyz_t *xyz;
color_t *rgbaq; color_t *rgbaq;
texel_t *st; texel_t *st;
+6 -2
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@@ -23,10 +23,14 @@ public:
Light(); Light();
~Light(); ~Light();
static u16 getLightsCount(u32 t_bulbsCount); u16 getLightsCount(u32 t_bulbsCount);
static void calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int *t_lightTypes, LightBulb *t_bulbs, u32 t_lightsCount, Vector3 t_objPosition);
/** Values from 0.0000F to 1.0000F */
void setAmbientLight(const Vector3 &t_rgb);
void calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int *t_lightTypes, LightBulb *t_bulbs, u32 t_lightsCount, Vector3 t_objPosition);
private: private:
Vector3 ambientLight;
}; };
#endif #endif
+12 -1
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@@ -16,6 +16,7 @@
#include <packet2.h> #include <packet2.h>
#include "gif_sender.hpp" #include "gif_sender.hpp"
#include "vif_sender.hpp" #include "vif_sender.hpp"
#include "light.hpp"
#include "../models/math/plane.hpp" #include "../models/math/plane.hpp"
#include "../models/sprite.hpp" #include "../models/sprite.hpp"
#include "../models/screen_settings.hpp" #include "../models/screen_settings.hpp"
@@ -102,11 +103,19 @@ public:
void setCameraDefinitions(Matrix *t_worldView, Vector3 *t_cameraPos, Plane *t_planes); void setCameraDefinitions(Matrix *t_worldView, Vector3 *t_cameraPos, Plane *t_planes);
void setWorldColor(const color_t &t_rgb);
void endFrame(float fps); void endFrame(float fps);
TextureRepository *getTextureRepository() { return &textureRepo; }; void setAmbientLight(const Vector3 &t_rgb) { light.setAmbientLight(t_rgb); }
TextureRepository *getTextureRepository()
{
return &textureRepo;
};
private: private:
// We have some GCC bug here. Just try to reorder declarations. For example move worldColor up - game will crash.
void changeTexture(Texture *t_tex); void changeTexture(Texture *t_tex);
u32 lastTextureId; u32 lastTextureId;
texbuffer_t textureBuffer; texbuffer_t textureBuffer;
@@ -117,12 +126,14 @@ private:
void beginFrameIfNeeded(); void beginFrameIfNeeded();
u8 isFrameEmpty; u8 isFrameEmpty;
Matrix perspective; Matrix perspective;
Light light;
RenderData renderData; RenderData renderData;
TextureRepository textureRepo; TextureRepository textureRepo;
ScreenSettings *screen; ScreenSettings *screen;
GifSender *gifSender; GifSender *gifSender;
VifSender *vifSender; VifSender *vifSender;
packet2_t *flipPacket; packet2_t *flipPacket;
color_t worldColor;
void allocateBuffers(float t_screenW, float t_screenH); void allocateBuffers(float t_screenW, float t_screenH);
void initDrawingEnv(float t_screenW, float t_screenH); void initDrawingEnv(float t_screenW, float t_screenH);
void setPrim(); void setPrim();
+3 -1
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@@ -14,6 +14,7 @@
#include <tamtypes.h> #include <tamtypes.h>
#include <packet2_utils.h> #include <packet2_utils.h>
#include "../models/render_data.hpp" #include "../models/render_data.hpp"
#include "./light.hpp"
#include "../models/light_bulb.hpp" #include "../models/light_bulb.hpp"
#include "../models/mesh.hpp" #include "../models/mesh.hpp"
#include "../models/math/matrix.hpp" #include "../models/math/matrix.hpp"
@@ -24,7 +25,7 @@ class VifSender
{ {
public: public:
VifSender(); VifSender(Light *t_light);
~VifSender(); ~VifSender();
// TODO refactor // TODO refactor
@@ -32,6 +33,7 @@ public:
void sendMatrices(const RenderData &t_renderData, const Vector3 &t_position, const Vector3 &t_rotation); void sendMatrices(const RenderData &t_renderData, const Vector3 &t_position, const Vector3 &t_rotation);
private: private:
Light *light;
void uploadMicroProgram(); void uploadMicroProgram();
void setDoubleBuffer(); void setDoubleBuffer();
void drawVertices(Mesh &t_mesh, u32 t_start, u32 t_end, VECTOR *t_vertices, VECTOR *t_coordinates, prim_t *t_prim, texbuffer_t *textureBuffer); void drawVertices(Mesh &t_mesh, u32 t_start, u32 t_end, VECTOR *t_vertices, VECTOR *t_coordinates, prim_t *t_prim, texbuffer_t *textureBuffer);
+8 -8
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@@ -12,7 +12,6 @@
#include "../include/utils/math.hpp" #include "../include/utils/math.hpp"
#include "../include/utils/debug.hpp" #include "../include/utils/debug.hpp"
#include "../include/modules/light.hpp"
#include <packet2_chain.h> #include <packet2_chain.h>
#include <kernel.h> #include <kernel.h>
#include <dma.h> #include <dma.h>
@@ -29,9 +28,10 @@
/** Initializes vars and creates data transfer packets /** Initializes vars and creates data transfer packets
* @param packetSize Size of data packet, should be increased when more data will be rendered * @param packetSize Size of data packet, should be increased when more data will be rendered
*/ */
GifSender::GifSender(u32 t_packetSize, ScreenSettings *t_screen) : screen(t_screen) GifSender::GifSender(u32 t_packetSize, ScreenSettings *t_screen, Light *t_light) : screen(t_screen)
{ {
PRINT_LOG("Initializing GifSender"); PRINT_LOG("Initializing GifSender");
light = t_light;
packetSize = t_packetSize; packetSize = t_packetSize;
packets[0] = packet2_create(t_packetSize, P2_TYPE_NORMAL, P2_MODE_CHAIN, false); packets[0] = packet2_create(t_packetSize, P2_TYPE_NORMAL, P2_MODE_CHAIN, false);
packets[1] = packet2_create(t_packetSize, P2_TYPE_NORMAL, P2_MODE_CHAIN, false); packets[1] = packet2_create(t_packetSize, P2_TYPE_NORMAL, P2_MODE_CHAIN, false);
@@ -76,7 +76,7 @@ void GifSender::sendTexture(Texture &texture, texbuffer_t *t_texBuffer)
packet2_free(packet2); packet2_free(packet2);
} }
void GifSender::sendClear(zbuffer_t *t_zBuffer) void GifSender::sendClear(zbuffer_t *t_zBuffer, color_t *t_rgb)
{ {
packet2_t *packet2 = packet2_create(36, P2_TYPE_NORMAL, P2_MODE_CHAIN, false); packet2_t *packet2 = packet2_create(36, P2_TYPE_NORMAL, P2_MODE_CHAIN, false);
packet2_chain_open_end(packet2, 0, 0); packet2_chain_open_end(packet2, 0, 0);
@@ -84,7 +84,7 @@ void GifSender::sendClear(zbuffer_t *t_zBuffer)
packet2_update(packet2, draw_clear(packet2->next, 0, packet2_update(packet2, draw_clear(packet2->next, 0,
2048.0F - (screen->width / 2), 2048.0F - (screen->height / 2), 2048.0F - (screen->width / 2), 2048.0F - (screen->height / 2),
screen->width, screen->height, screen->width, screen->height,
0x10, 0x10, 0x10)); t_rgb->r, t_rgb->g, t_rgb->b));
packet2_update(packet2, draw_enable_tests(packet2->next, 0, t_zBuffer)); packet2_update(packet2, draw_enable_tests(packet2->next, 0, t_zBuffer));
packet2_update(packet2, draw_finish(packet2->next)); packet2_update(packet2, draw_finish(packet2->next));
packet2_chain_close_tag(packet2); packet2_chain_close_tag(packet2);
@@ -118,14 +118,14 @@ void GifSender::sendPacket()
} }
/** Adds clear screen to current packet */ /** Adds clear screen to current packet */
void GifSender::addClear(zbuffer_t *t_zBuffer) void GifSender::addClear(zbuffer_t *t_zBuffer, color_t *t_rgb)
{ {
packet2_chain_open_cnt(currentPacket, 0, 0, 0); packet2_chain_open_cnt(currentPacket, 0, 0, 0);
packet2_update(currentPacket, draw_disable_tests(currentPacket->next, 0, t_zBuffer)); packet2_update(currentPacket, draw_disable_tests(currentPacket->next, 0, t_zBuffer));
packet2_update(currentPacket, draw_clear(currentPacket->next, 0, packet2_update(currentPacket, draw_clear(currentPacket->next, 0,
2048.0F - (screen->width / 2), 2048.0F - (screen->height / 2), 2048.0F - (screen->width / 2), 2048.0F - (screen->height / 2),
screen->width, screen->height, screen->width, screen->height,
0x10, 0x10, 0x10)); t_rgb->r, t_rgb->g, t_rgb->b));
packet2_update(currentPacket, draw_enable_tests(currentPacket->next, 0, t_zBuffer)); packet2_update(currentPacket, draw_enable_tests(currentPacket->next, 0, t_zBuffer));
packet2_chain_close_tag(currentPacket); packet2_chain_close_tag(currentPacket);
} }
@@ -180,7 +180,7 @@ void GifSender::calc3DObject(Matrix t_perspective, Mesh &t_mesh, u32 vertexCount
if (SHOULD_BE_LIGHTED) if (SHOULD_BE_LIGHTED)
{ {
const u16 lightsCount = Light::getLightsCount(t_bulbsCount); const u16 lightsCount = light->getLightsCount(t_bulbsCount);
VECTOR *lightDirections = new VECTOR[lightsCount]; VECTOR *lightDirections = new VECTOR[lightsCount];
VECTOR *lightColors = new VECTOR[lightsCount]; VECTOR *lightColors = new VECTOR[lightsCount];
int *lightTypes = new int[lightsCount]; int *lightTypes = new int[lightsCount];
@@ -188,7 +188,7 @@ void GifSender::calc3DObject(Matrix t_perspective, Mesh &t_mesh, u32 vertexCount
VECTOR *lights = new VECTOR[vertexCount]; VECTOR *lights = new VECTOR[vertexCount];
calculate_normals(normals, vertexCount, normals, localLight); calculate_normals(normals, vertexCount, normals, localLight);
Light::calculateLight(lightDirections, lightColors, lightTypes, t_bulbs, lightsCount, t_mesh.position); light->calculateLight(lightDirections, lightColors, lightTypes, t_bulbs, lightsCount, t_mesh.position);
calculate_lights(lights, vertexCount, normals, lightDirections, lightColors, lightTypes, lightsCount); calculate_lights(lights, vertexCount, normals, lightDirections, lightColors, lightTypes, lightsCount);
+5 -3
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@@ -26,6 +26,8 @@ const u8 ADDITIONAL_LIGHTS = 1; // Ambient
const float LIGHT_MAX = 255.0F; const float LIGHT_MAX = 255.0F;
const float LIGHT_DIS_MOD = 4.0F; const float LIGHT_DIS_MOD = 4.0F;
void Light::setAmbientLight(const Vector3 &t_rgb) { ambientLight.set(t_rgb); }
u16 Light::getLightsCount(u32 t_bulbsCount) { return t_bulbsCount + ADDITIONAL_LIGHTS; } u16 Light::getLightsCount(u32 t_bulbsCount) { return t_bulbsCount + ADDITIONAL_LIGHTS; }
/** Calculates lighting. Used in gifSender in object 3D calculations */ /** Calculates lighting. Used in gifSender in object 3D calculations */
@@ -40,9 +42,9 @@ void Light::calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int
t_lightDirections[0][2] = 0.0F; t_lightDirections[0][2] = 0.0F;
t_lightDirections[0][3] = 1.0F; t_lightDirections[0][3] = 1.0F;
t_lightColors[0][0] = 0.0F; t_lightColors[0][0] = ambientLight.x;
t_lightColors[0][1] = 0.0F; t_lightColors[0][1] = ambientLight.y;
t_lightColors[0][2] = 0.0F; t_lightColors[0][2] = ambientLight.z;
t_lightColors[0][3] = 1.0F; t_lightColors[0][3] = 1.0F;
// --- // ---
+13 -3
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@@ -44,9 +44,12 @@ Renderer::Renderer(u32 t_packetSize, ScreenSettings *t_screen)
allocateBuffers(t_screen->width, t_screen->height); allocateBuffers(t_screen->width, t_screen->height);
initDrawingEnv(t_screen->width, t_screen->height); initDrawingEnv(t_screen->width, t_screen->height);
setPrim(); setPrim();
worldColor.r = 0x10;
worldColor.g = 0x10;
worldColor.b = 0x10;
screen = t_screen; screen = t_screen;
gifSender = new GifSender(t_packetSize, t_screen); gifSender = new GifSender(t_packetSize, t_screen, &light);
vifSender = new VifSender(); vifSender = new VifSender(&light);
perspective.setPerspective(*t_screen); perspective.setPerspective(*t_screen);
renderData.perspective = &perspective; renderData.perspective = &perspective;
PRINT_LOG("Renderer initialized!"); PRINT_LOG("Renderer initialized!");
@@ -187,6 +190,13 @@ void Renderer::setPrim()
PRINT_LOG("Prim set!"); PRINT_LOG("Prim set!");
} }
void Renderer::setWorldColor(const color_t &t_rgb)
{
worldColor.r = t_rgb.r;
worldColor.g = t_rgb.g;
worldColor.b = t_rgb.b;
}
/** Defines and allocates framebuffers and zbuffer */ /** Defines and allocates framebuffers and zbuffer */
void Renderer::allocateBuffers(float t_screenW, float t_screenH) void Renderer::allocateBuffers(float t_screenW, float t_screenH)
{ {
@@ -305,7 +315,7 @@ void Renderer::beginFrameIfNeeded()
if (isFrameEmpty) if (isFrameEmpty)
{ {
isFrameEmpty = false; isFrameEmpty = false;
gifSender->sendClear(&zBuffer); gifSender->sendClear(&zBuffer, &worldColor);
} }
} }
+2 -1
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@@ -29,8 +29,9 @@ extern u32 VU1Draw3D_CodeStart __attribute__((section(".vudata")));
extern u32 VU1Draw3D_CodeEnd __attribute__((section(".vudata"))); extern u32 VU1Draw3D_CodeEnd __attribute__((section(".vudata")));
// //
VifSender::VifSender() VifSender::VifSender(Light *t_light)
{ {
light = t_light;
PRINT_LOG("Initializing VifSender"); PRINT_LOG("Initializing VifSender");
PRINT_LOG("VifSender initialized!"); PRINT_LOG("VifSender initialized!");
dma_channel_initialize(DMA_CHANNEL_VIF1, NULL, 0); dma_channel_initialize(DMA_CHANNEL_VIF1, NULL, 0);