new vu1 renderer, added vcl preprocessor
This commit is contained in:
@@ -30,7 +30,7 @@ public:
|
||||
|
||||
// TODO refactor
|
||||
void drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 vertCount2, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer);
|
||||
void sendMatrices(const RenderData &t_renderData, const Vector3 &t_position, const Vector3 &t_rotation);
|
||||
void calcMatrix(const RenderData &t_renderData, const Vector3 &t_position, const Vector3 &t_rotation);
|
||||
|
||||
private:
|
||||
Light *light;
|
||||
@@ -50,7 +50,6 @@ private:
|
||||
*/
|
||||
Matrix modelViewProj;
|
||||
u8 context;
|
||||
packet2_t *matricesPacket __attribute__((aligned(64)));
|
||||
VECTOR position, rotation;
|
||||
u32 vertCount;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user