new vu1 renderer, added vcl preprocessor
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@@ -277,7 +277,7 @@ void Renderer::draw(Mesh *t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulb
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void Renderer::draw(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
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{
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beginFrameIfNeeded();
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vifSender->sendMatrices(renderData, t_mesh.position, t_mesh.rotation);
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vifSender->calcMatrix(renderData, t_mesh.position, t_mesh.rotation);
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if (!t_mesh.isDataLoaded())
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PRINT_ERR("Can't draw, because no mesh data was loaded!");
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