multiply hotfix! added scale, angle rotation
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@@ -82,8 +82,10 @@ public:
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rotate(t_val);
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}
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//
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void rotationByAngle(const float &t_angle, const Vector3 &t_axis);
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//
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void setScale(const Vector3 &t_val);
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void setPerspective(ScreenSettings &screen);
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const void print() const;
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};
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