tutorial 1 and 2
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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
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- [General] CI in Github via docker image
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- [Tutorials] 1. Hello world! - explain init(), loop() and what should be inside them (every tutorial should be well commented!)
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- [Tutorials] 2. 2D - explain beginFrame(), endFrame()
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- [Tutorials] 3. Minecraft cube - explain this pipeline, and explain that there are many 3D pipelines
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@@ -15,12 +11,15 @@ abstract 3D object class, and what it have (animation etc)
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explain that this is lower-level abstract rendering, it have the all the features as Mesh rendering,
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because Mesh rendering uses only core.render()
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- [Tutorials] 6. Animation in Mesh rendering rendering, explain the API
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- [Tutorials] 6. Animation in Mesh rendering, explain the API
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- [Tutorials] 7. Directional lights in Mesh rendering
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- [Tutorials] 8. Render skybox, and show that stdPipOptions.noClipChecks must be set to false, to turn on clip algorithms (prevent glitches)
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- own game
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- usb
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- [General] Check all left TODOs -> Github issues
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- [General] Readme Credits: clipping, obj loader
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@@ -28,6 +27,7 @@ because Mesh rendering uses only core.render()
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------------ Github issues for Tyra v2 ------------
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- [Demo] porzadek z konstruktorami bbox
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- [renderer] fog
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- [General] CI in Github via docker image
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- [renderer] bbox parts optimization
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- [General] smart pointers and std::array instead of raw pointers
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- [md2] refactor
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