tutorial 1 and 2

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2022-08-20 18:53:27 +02:00
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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
- [General] CI in Github via docker image
- [Tutorials] 1. Hello world! - explain init(), loop() and what should be inside them (every tutorial should be well commented!)
- [Tutorials] 2. 2D - explain beginFrame(), endFrame()
- [Tutorials] 3. Minecraft cube - explain this pipeline, and explain that there are many 3D pipelines
@@ -15,12 +11,15 @@ abstract 3D object class, and what it have (animation etc)
explain that this is lower-level abstract rendering, it have the all the features as Mesh rendering,
because Mesh rendering uses only core.render()
- [Tutorials] 6. Animation in Mesh rendering rendering, explain the API
- [Tutorials] 6. Animation in Mesh rendering, explain the API
- [Tutorials] 7. Directional lights in Mesh rendering
- [Tutorials] 8. Render skybox, and show that stdPipOptions.noClipChecks must be set to false, to turn on clip algorithms (prevent glitches)
- own game
- usb
- [General] Check all left TODOs -> Github issues
- [General] Readme Credits: clipping, obj loader
@@ -28,6 +27,7 @@ because Mesh rendering uses only core.render()
------------ Github issues for Tyra v2 ------------
- [Demo] porzadek z konstruktorami bbox
- [renderer] fog
- [General] CI in Github via docker image
- [renderer] bbox parts optimization
- [General] smart pointers and std::array instead of raw pointers
- [md2] refactor