tutorial 1 and 2
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@@ -45,7 +45,8 @@ class DynamicPipeline : public Renderer3DPipeline {
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* Render dynamic model.
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* This render() method is a bridge to core.render() method.
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*/
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void render(DynamicMesh* mesh, const DynPipOptions* options = nullptr);
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void render(const DynamicMesh& mesh, const DynPipOptions* options = nullptr);
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void render(const DynamicMesh* mesh, const DynPipOptions* options = nullptr);
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private:
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RendererCore* rendererCore;
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@@ -57,29 +58,29 @@ class DynamicPipeline : public Renderer3DPipeline {
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void sendRestOfBuffers(DynPipBag* buffers, u16* bufferIndex);
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void addVertices(MeshMaterialFrame* materialFrameFrom,
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MeshMaterialFrame* materialFrameTo, DynPipBag* bag,
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void addVertices(const MeshMaterialFrame* materialFrameFrom,
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const MeshMaterialFrame* materialFrameTo, DynPipBag* bag,
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const u32& startIndex) const;
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DynPipInfoBag* getInfoBag(DynamicMesh* mesh, const DynPipOptions* options,
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M4x4* model) const;
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DynPipInfoBag* getInfoBag(const DynamicMesh* mesh,
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const DynPipOptions* options, M4x4* model) const;
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DynPipColorBag* getColorBag(MeshMaterial* material) const;
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DynPipColorBag* getColorBag(const MeshMaterial* material) const;
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DynPipTextureBag* getTextureBag(Texture* texture,
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MeshMaterialFrame* materialFrameFrom,
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MeshMaterialFrame* materialFrameTo,
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const MeshMaterialFrame* materialFrameFrom,
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const MeshMaterialFrame* materialFrameTo,
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const u32& startIndex);
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DynPipLightingBag* getLightingBag(MeshMaterialFrame* materialFrameFrom,
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MeshMaterialFrame* materialFrameTo,
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DynPipLightingBag* getLightingBag(const MeshMaterialFrame* materialFrameFrom,
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const MeshMaterialFrame* materialFrameTo,
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M4x4* model, const DynPipOptions* options,
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PipelineDirLightsBag* dirLightsBag,
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const u32& startIndex) const;
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void setLightingColorsCache(PipelineLightingOptions* lightingOptions);
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void freeBuffer(DynPipBag* bag);
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void setBuffersDefaultVars(DynPipBag* buffers, DynamicMesh* mesh,
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void setBuffersDefaultVars(DynPipBag* buffers, const DynamicMesh* mesh,
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DynPipInfoBag* infoBag);
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void setBuffersColorBag(DynPipBag* buffers, DynPipColorBag* colorBag);
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};
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