added manual calcs of model-view-proj matrix

This commit is contained in:
h4570
2020-12-24 12:45:09 +01:00
parent 91934df5e8
commit b4fe16dccc
13 changed files with 156 additions and 135 deletions
+1 -1
View File
@@ -41,7 +41,7 @@ CameraBase::CameraBase(ScreenSettings *t_screen, Vector3 *t_position)
void CameraBase::lookAt(Vector3 &t_target)
{
updatePlanes(t_target);
worldView.lookAt(*p_position, t_target);
view.lookAt(*p_position, t_target);
}
void CameraBase::updatePlanes(Vector3 t_target)
+4 -12
View File
@@ -130,12 +130,7 @@ void GifSender::addClear(zbuffer_t *t_zBuffer, color_t *t_rgb)
packet2_chain_close_tag(currentPacket);
}
/** Adds 3D objects to current packet
* @param worldView Matrix
* @param perspective Matrix with .setPerpsective() used [clone of gluPerspective]
* @param objects3D Array of 3D objects pointers
* @param amount Amount of 3D objects
*/
/** Adds meshes to current packet */
void GifSender::addObject(RenderData *t_renderData, Mesh &t_mesh, u32 vertexCount, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer)
{
packet2_chain_open_cnt(currentPacket, 0, 0, 0);
@@ -145,7 +140,7 @@ void GifSender::addObject(RenderData *t_renderData, Mesh &t_mesh, u32 vertexCoun
xyz = new xyz_t[vertexCount];
rgbaq = new color_t[vertexCount];
st = new texel_t[vertexCount];
calc3DObject(*t_renderData->perspective, t_mesh, vertexCount, vertices, normals, coordinates, t_renderData, t_bulbs, t_bulbsCount);
calc3DObject(*t_renderData->projection, t_mesh, vertexCount, vertices, normals, coordinates, t_renderData, t_bulbs, t_bulbsCount);
addCurrentCalcs(vertexCount);
delete[] xyz;
delete[] rgbaq;
@@ -155,10 +150,7 @@ void GifSender::addObject(RenderData *t_renderData, Mesh &t_mesh, u32 vertexCoun
}
/** Calculates 3D object data into xyz, rgbq, st
* After it addCurrentSTQ() can be done
* @param worldView Matrix
* @param perspective Matrix with .setPerpsective() used [clone of gluPerspective]
* @param mesh 3D object
* After it addCurrentCalcs() can be done
*/
void GifSender::calc3DObject(Matrix t_perspective, Mesh &t_mesh, u32 vertexCount, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, RenderData *t_renderData, LightBulb *t_bulbs, u16 t_bulbsCount)
{
@@ -176,7 +168,7 @@ void GifSender::calc3DObject(Matrix t_perspective, Mesh &t_mesh, u32 vertexCount
create_local_light(localLight, rotation);
// I cant put perspective from renderData here. ee-gcc bug?
create_local_screen(localScreen, localWorld, t_renderData->worldView->data, t_perspective.data);
create_local_screen(localScreen, localWorld, t_renderData->view->data, t_perspective.data);
if (SHOULD_BE_LIGHTED)
{
+7 -6
View File
@@ -51,7 +51,7 @@ Renderer::Renderer(u32 t_packetSize, ScreenSettings *t_screen)
gifSender = new GifSender(t_packetSize, t_screen, &light);
vifSender = new VifSender(&light);
perspective.setPerspective(*t_screen);
renderData.perspective = &perspective;
renderData.projection = &perspective;
PRINT_LOG("Renderer initialized!");
}
@@ -277,7 +277,8 @@ void Renderer::draw(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
if (!t_mesh.isDataLoaded())
PRINT_ERR("Can't draw, because no mesh data was loaded!");
camRotation.rotation(-t_mesh.rotation);
camRotation.identity();
camRotation.rotate(-t_mesh.rotation);
Vector3 rotatedCamera = Vector3(camRotation * *renderData.cameraPosition);
if (t_mesh.getCurrentAnimationFrame() != t_mesh.getNextAnimationFrame())
@@ -287,9 +288,9 @@ void Renderer::draw(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
if (t_mesh.shouldBeFrustumCulled && !t_mesh.getMaterial(i).isInFrustum(renderData.frustumPlanes, t_mesh.position))
return;
u32 vertCount = t_mesh.getMaterial(i).getFacesCount();
VECTOR __attribute__((aligned(16))) vertices[vertCount];
VECTOR __attribute__((aligned(16))) normals[vertCount];
VECTOR __attribute__((aligned(16))) coordinates[vertCount];
VECTOR vertices[vertCount] __attribute__((aligned(16)));
VECTOR normals[vertCount] __attribute__((aligned(16)));
VECTOR coordinates[vertCount] __attribute__((aligned(16)));
Texture *tex = textureRepo.getByMesh(t_mesh.getId(), t_mesh.getMaterial(i).getId());
changeTexture(tex);
vertCount = t_mesh.getDrawData(i, vertices, normals, coordinates, rotatedCamera);
@@ -305,7 +306,7 @@ void Renderer::draw(Mesh &t_mesh) { draw(t_mesh, NULL, 0); }
void Renderer::setCameraDefinitions(Matrix *t_worldView, Vector3 *t_cameraPos, Plane *t_planes)
{
renderData.worldView = t_worldView;
renderData.view = t_worldView;
renderData.cameraPosition = t_cameraPos;
renderData.frustumPlanes = t_planes;
}
+13 -13
View File
@@ -68,22 +68,22 @@ void VifSender::uploadMicroProgram()
dma_channel_send_packet2(packet2, DMA_CHANNEL_VIF1, 1);
packet2_free(packet2);
}
#include <fastmath.h>
void VifSender::sendMatrices(const RenderData &t_renderData, const Vector3 &t_position, const Vector3 &t_rotation)
{
vec3ToNative(position, t_position, 1.0F);
vec3ToNative(rotation, t_rotation, 1.0F);
MATRIX localWorld, localScreen;
create_local_world(localWorld, position, rotation);
create_local_screen(localScreen, localWorld, t_renderData.worldView->data, t_renderData.perspective->data);
// Small undo, because im testing new matrix funcs, which are DIFFERENT than PS2SDK, so cant be used right now.
// Matrix viewProj = Matrix();
// viewProj.rotation(t_rotation); // model matrix
// viewProj.translate(t_position); // model matrix
// viewProj *= *t_renderData.worldView * *t_renderData.perspective; // viewproj = model * (view * projection)
Matrix model;
model.identity();
model.rotate(t_rotation);
model.translate(t_position);
modelViewProj.identity();
modelViewProj = model * modelViewProj;
modelViewProj = *t_renderData.view * modelViewProj;
modelViewProj = *t_renderData.projection * modelViewProj;
packet2_reset(matricesPacket, false);
// packet2_utils_vu_add_unpack_data(matricesPacket, 0, &viewProj.data, 8, 0);
packet2_utils_vu_add_unpack_data(matricesPacket, 0, localScreen, 8, 0);
packet2_utils_vu_add_unpack_data(matricesPacket, 0, &modelViewProj.data, 8, 0);
packet2_utils_vu_add_end_tag(matricesPacket);
dma_channel_wait(DMA_CHANNEL_VIF1, 0);
dma_channel_send_packet2(matricesPacket, DMA_CHANNEL_VIF1, 1);