added manual calcs of model-view-proj matrix
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@@ -41,7 +41,7 @@ CameraBase::CameraBase(ScreenSettings *t_screen, Vector3 *t_position)
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void CameraBase::lookAt(Vector3 &t_target)
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{
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updatePlanes(t_target);
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worldView.lookAt(*p_position, t_target);
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view.lookAt(*p_position, t_target);
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}
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void CameraBase::updatePlanes(Vector3 t_target)
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