added manual calcs of model-view-proj matrix

This commit is contained in:
h4570
2020-12-24 12:45:09 +01:00
parent 91934df5e8
commit b4fe16dccc
13 changed files with 156 additions and 135 deletions
+13 -13
View File
@@ -68,22 +68,22 @@ void VifSender::uploadMicroProgram()
dma_channel_send_packet2(packet2, DMA_CHANNEL_VIF1, 1);
packet2_free(packet2);
}
#include <fastmath.h>
void VifSender::sendMatrices(const RenderData &t_renderData, const Vector3 &t_position, const Vector3 &t_rotation)
{
vec3ToNative(position, t_position, 1.0F);
vec3ToNative(rotation, t_rotation, 1.0F);
MATRIX localWorld, localScreen;
create_local_world(localWorld, position, rotation);
create_local_screen(localScreen, localWorld, t_renderData.worldView->data, t_renderData.perspective->data);
// Small undo, because im testing new matrix funcs, which are DIFFERENT than PS2SDK, so cant be used right now.
// Matrix viewProj = Matrix();
// viewProj.rotation(t_rotation); // model matrix
// viewProj.translate(t_position); // model matrix
// viewProj *= *t_renderData.worldView * *t_renderData.perspective; // viewproj = model * (view * projection)
Matrix model;
model.identity();
model.rotate(t_rotation);
model.translate(t_position);
modelViewProj.identity();
modelViewProj = model * modelViewProj;
modelViewProj = *t_renderData.view * modelViewProj;
modelViewProj = *t_renderData.projection * modelViewProj;
packet2_reset(matricesPacket, false);
// packet2_utils_vu_add_unpack_data(matricesPacket, 0, &viewProj.data, 8, 0);
packet2_utils_vu_add_unpack_data(matricesPacket, 0, localScreen, 8, 0);
packet2_utils_vu_add_unpack_data(matricesPacket, 0, &modelViewProj.data, 8, 0);
packet2_utils_vu_add_end_tag(matricesPacket);
dma_channel_wait(DMA_CHANNEL_VIF1, 0);
dma_channel_send_packet2(matricesPacket, DMA_CHANNEL_VIF1, 1);