added manual calcs of model-view-proj matrix
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@@ -38,7 +38,7 @@ Floors::~Floors()
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void Floors::onInit()
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{
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setBgColorAndAmbientColor();
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engine->renderer->setCameraDefinitions(&camera.worldView, &camera.unitCirclePosition, camera.planes);
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engine->renderer->setCameraDefinitions(&camera.view, &camera.unitCirclePosition, camera.planes);
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engine->audio.addSongListener(this);
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engine->audio.loadSong("sounds/mafikizolo-loot.wav");
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engine->audio.playSong();
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@@ -61,7 +61,7 @@ void Floors::onUpdate()
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engine->renderer->draw(player->mesh);
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engine->renderer->draw(enemy->getMeshes(), enemy->getMeshesCount());
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for (u16 i = 0; i < FLOORS_COUNT; i++)
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engine->renderer->drawByPath3(floorManager->floors[i].mesh, lightManager.bulbs, lightManager.bulbsCount);
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engine->renderer->draw(floorManager->floors[i].mesh, lightManager.bulbs, lightManager.bulbsCount);
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ui->render(engine->renderer); // 2D rendering ist LAST step, because layers gonna play there.
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}
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