fixed floors sample
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@@ -85,7 +85,7 @@ float Math::sqrt(float x)
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float Math::invSqrt(float x) { return 1.0F / sqrt(x); }
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/** Converts Vector3 to PS2SDK's Vector4 */
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void vec3ToNative(VECTOR o_result, Vector3 &t_vec, float t_fourthVal)
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void vec3ToNative(VECTOR o_result, const Vector3 &t_vec, float t_fourthVal)
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{
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o_result[0] = t_vec.x;
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o_result[1] = t_vec.y;
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