fixed floors sample

This commit is contained in:
Sandro Sobczyński
2020-11-03 16:44:39 +01:00
parent 5aa2a9bdb5
commit b75b2d6e4f
30 changed files with 331 additions and 224 deletions
+2 -11
View File
@@ -8,15 +8,6 @@
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
// SANDRO TODO
// Ogarnac czemu tekstura sie zle wczytuje
// Ogarnac wiele tekstur do skyboxa (wczytywane z .mtl i .obj)
// texture loading for obj and md2
// animation for dff
// TODO obj destructor
// TODO md2 destructor
// TODO dff destructor
#include "ari.hpp"
#include "utils/math.hpp"
@@ -84,17 +75,17 @@ void Ari::onInit()
island->loadDff("sunnyisl/", "sunnyisl", 0.1F, false);
island->rotation.x = -1.6F;
island->position.set(0.0F, 10.0F, 20.0F);
island->shouldBeFrustumCulled = false;
island->shouldBeBackfaceCulled = true;
island->shouldBeFrustumCulled = false;
islandAddons = new Mesh();
islandAddons->loadDff("sunnyisl/", "sunnyisl3", 0.1F, false);
islandAddons->rotation.x = -1.6F;
islandAddons->position.set(0.0F, 10.0F, 20.0F);
islandAddons->shouldBeFrustumCulled = false;
skybox = new Mesh();
skybox->loadObj("skybox/", "skybox", 100.0F, false);
skybox->shouldBeFrustumCulled = false;
waterFloors = new Mesh *[WATER_TILES_COUNT];
spirals = new Point[WATER_TILES_COUNT];