fixed floors sample
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@@ -33,6 +33,12 @@ void Floors::onInit()
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engine.audio.addListener(&lightManager);
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engine.audio.loadSong("NF-CHILL.WAV");
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engine.audio.play();
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texRepo = engine.renderer->getTextureRepository();
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texRepo->addByMesh("warrior/", player->mesh);
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texRepo->addByMesh("floor/", *floorManager->meshes[0]);
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for (size_t i = 1; i < floorManager->floorAmount; i++)
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texRepo->getByMesh(floorManager->meshes[0]->getId(), floorManager->meshes[0]->getMaterial(0).getId())
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->addLink(floorManager->meshes[i]->getId(), floorManager->meshes[i]->getMaterial(0).getId());
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}
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void Floors::onUpdate()
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