fixed floors sample
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@@ -14,8 +14,6 @@
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class Player; // Forward definition
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#include <models/math/point.hpp>
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#include <models/obj_model.hpp>
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#include <models/mesh_spec.hpp>
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#include <modules/camera_base.hpp>
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#include <models/audio_listener.hpp>
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@@ -33,12 +31,10 @@ public:
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void update(Player &t_player);
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Mesh **meshes;
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void onAudioTick();
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MeshSpec *spec;
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private:
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u8 audioOffset, audioMode;
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u32 audioTick;
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ObjModel *obj;
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Point *spirals;
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void calcSpiral(int X, int Y);
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void initFloors();
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