demo player movement
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@@ -15,6 +15,7 @@
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#include "math/vec4.hpp"
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#include "../pipeline_shading_type.hpp"
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#include "../pipeline_texture_mapping_type.hpp"
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#include "../pipeline_transformation_type.hpp"
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namespace Tyra {
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@@ -28,6 +29,7 @@ class PipelineInfoBag {
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PipelineShadingType shadingType;
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PipelineTextureMappingType textureMappingType;
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PipelineTransformationType transformationType;
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bool blendingEnabled;
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bool antiAliasingEnabled;
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