Update README.MD
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<img src="http://apgcglz.cluster028.hosting.ovh.net/tyra/github-splash.png" alt="Logo" width="100%" height="auto">
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<img src="http://apgcglz.cluster028.hosting.ovh.net/tyra/github-splash.png" alt="Logo" width="100%" height="auto">
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</a>
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</a>
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<h3 align="center">Tyra - alpha 1.1.0</h3>
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<h3 align="center">Tyra - alpha 1.29.1</h3>
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<p align="center">
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<p align="center">
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Open source game engine for PlayStation 2™
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Open source game engine for PlayStation 2™
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## About The Project
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## About The Project
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<img src="http://apgcglz.cluster028.hosting.ovh.net/tyra/1.1.0/tyra.gif" alt="sample" width="600" height="auto">
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<img src="http://apgcglz.cluster028.hosting.ovh.net/tyra/1.29.1/tyra.gif" alt="sample" width="600" height="auto">
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### Contributors wanted
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### Contributors wanted
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I will be grateful for any help [](https://discord.gg/NhhTmg3Gm5)
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I will be grateful for any help [](https://discord.gg/NhhTmg3Gm5)
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@@ -53,8 +53,8 @@ I will be grateful for any help [
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* [Floors](https://github.com/h4570/tyra/tree/master/src/samples/floors)
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### Branches
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### Branches
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* Master - monthly releases
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* Master - monthly releases - tested on PS2 & PCSX2.
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* Develop - daily builds. **Please use this at this moment**
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* Develop - daily builds - can be unstable.
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### About project
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### About project
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Goal of Tyra project is to provide simple API for PS2 game creation, so you can just run PS2 emulator, grab .obj file, and put it into live in a seconds. Project is on early stage, so a lot of stuff is changing from release to release.
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Goal of Tyra project is to provide simple API for PS2 game creation, so you can just run PS2 emulator, grab .obj file, and put it into live in a seconds. Project is on early stage, so a lot of stuff is changing from release to release.
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### Tyra features
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### Tyra features
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* 3D support - VU1 "Path 1 rendering"
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* 3D support - VU1 "Path 1 rendering"
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* 2D support - PNG & BMP
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* Frustum culling, backface culling
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* Frustum culling, backface culling
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* OpenGL adaptions: Frustum projection, lookAt camera
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* OpenGL adaptions: Perspective projection, lookAt camera
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* Texture support - .bmp and png
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* Texture support - .bmp and png
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* Mesh loaders: ".obj", ".dff" (RenderWare, GTA:SA) and ".md2" (Quake II)
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* Mesh loaders: ".obj", ".dff" (RenderWare, GTA:SA) and ".md2" (Quake II)
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* Threading support
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* Threading support
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```
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```
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## Extra info
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## Extra info
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* BMP loader needs some polishing soe be sure that you exporting BMP with 24bit: RGB888 and without information about colors.
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* BMP loader needs some polishing so be sure that you exporting BMP with 24bit: RGB888 and without information about colors.
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* If you want to run .elf in PCSX2, be sure that you have version >=1.6 and **Host access** enabled in PCSX2 configuration file.
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* If you want to run .elf in PCSX2, be sure that you have version >=1.6 and **Host access** enabled in PCSX2 configuration file.
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* If you want to use your own .obj file, please check "triangulate faces" in blender. PS2 is supporting only triangle primitive type.
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* If you want to use your own .obj file, please check "triangulate faces" in blender. PS2 is supporting only triangle primitive type.
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## Roadmap
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## Roadmap
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### Roadmap for next master release:
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### Roadmap for next master release:
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[https://github.com/h4570/tyra/projects/1](https://github.com/h4570/tyra/projects/1)
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[January 2021 Roadmap](https://github.com/h4570/tyra/projects/4)
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See the [open issues](https://github.com/h4570/tyra/issues) for a list of proposed features (and known issues).
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See the [open issues](https://github.com/h4570/tyra/issues) for a list of proposed features (and known issues).
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