Added water mesh, jumping animation, skybox and diving.
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@@ -1,53 +1,22 @@
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EE_BIN = driver.elf
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EE_BIN = dolphin.elf
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TYRA_DIR = ./../../engine
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EE_OBJS = \
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../../engine/models/math/matrix.o \
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../../engine/models/math/plane.o \
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../../engine/models/math/point.o \
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../../engine/models/math/vector3.o \
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../../engine/models/mesh_frame.o \
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../../engine/models/mesh_material.o \
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../../engine/models/mesh.o \
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../../engine/models/mesh_texture.o \
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../../engine/modules/audio.o \
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../../engine/modules/camera_base.o \
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../../engine/modules/file_service.o \
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../../engine/modules/gif_sender.o \
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../../engine/modules/light.o \
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../../engine/modules/pad.o \
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../../engine/modules/renderer.o \
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../../engine/modules/texture_repository.o \
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../../engine/modules/timer.o \
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../../engine/modules/vif_sender.o \
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../../engine/utils/math.o \
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../../engine/utils/string.o \
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../../engine/loaders/bmp_loader.o \
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../../engine/loaders/dff_loader.o \
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../../engine/loaders/md2_loader.o \
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../../engine/loaders/obj_loader.o \
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../../engine/vu1_progs/draw3D.o \
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../../engine/engine.o \
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camera.o \
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objects/player.o \
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driver.o \
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dolphin.o \
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main.o
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EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpacket2 -lpad -laudsrv -lc -lstdc++
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EE_INCS := -I./../../engine/include $(EE_INCS)
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EE_DVP = dvp-as
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EE_VCL = vcl
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EE_LIBS = -ltyra
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all: $(EE_BIN)
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$(EE_STRIP) --strip-all $(EE_BIN)
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mv $(EE_BIN) bin/$(EE_BIN)
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rm $(EE_OBJS)
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# https://github.com/microsoft/wsl/issues/2468#issuecomment-374904520
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#%.vsm: %.vcl # sudo service binfmt-support start
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# $(EE_VCL) $< >> $@
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%.o: %.vsm
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$(EE_DVP) $< -o $@
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rebuild-engine:
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cd $(TYRA_DIR) && make clean && make
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clean:
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rm -f $(EE_OBJS)
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@@ -61,5 +30,4 @@ run: $(EE_BIN)
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rm $(EE_OBJS)
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cd bin/ && ps2client execee host:$(EE_BIN)
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include $(PS2SDK)/samples/Makefile.pref
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include $(PS2SDK)/samples/Makefile.eeglobal
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include $(TYRA_DIR)/Makefile.pref
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