lod, prim refactor

This commit is contained in:
h4570
2022-07-30 23:51:22 +02:00
parent 927c10e82a
commit bc1ac1b4a3
23 changed files with 194 additions and 67 deletions
@@ -45,6 +45,7 @@ class IntroPressKeyState : public State<IntroStateType> {
bool _wantFinish;
bool initialized;
constexpr static float textureWidthHeight = 512.0F;
const static u8 mapRows = 3;
const static u8 mapCols = 3;
@@ -19,6 +19,7 @@
using Tyra::FileUtils;
using Tyra::Math;
using Tyra::PngLoader;
using Tyra::SpriteMode;
using Tyra::Threading;
namespace Demo {
@@ -44,8 +45,10 @@ void IntroPressKeyState::onStart() {
for (u8 i = 0; i < mapRows; i++) {
for (u8 j = 0; j < mapCols; j++) {
mapSprites[i][j] = new Sprite;
mapSprites[i][j]->size.set(512.0F, 512.0F);
mapSprites[i][j]->position.set(i * 512.0F, j * 512.0F);
mapSprites[i][j]->setMode(SpriteMode::MODE_STRETCH);
mapSprites[i][j]->size.set(textureWidthHeight, textureWidthHeight);
mapSprites[i][j]->position.set(i * textureWidthHeight,
j * textureWidthHeight);
std::string filename =
"map-" + std::to_string(i) + "-" + std::to_string(j);
@@ -63,18 +66,20 @@ void IntroPressKeyState::onStart() {
void IntroPressKeyState::update() {
engine->renderer.beginFrame();
if (mapDirection == 0 && mapPosition.x >= 512.0F * (mapRows - 1) &&
mapPosition.y >= 512.0F * (mapCols - 1)) {
if (mapDirection == 0 &&
mapPosition.x >= textureWidthHeight * (mapRows - 1) &&
mapPosition.y >= textureWidthHeight * (mapCols - 1)) {
mapDirection = 1;
} else if (mapDirection == 1 && mapPosition.x <= 0.0F &&
mapPosition.y <= 0.0F) {
mapDirection = 0;
}
const float offset = 0.1F;
if (mapDirection == 0) {
mapPosition += .5F;
mapPosition += offset;
} else if (mapDirection == 1) {
mapPosition -= .5F;
mapPosition -= offset;
}
updateMap();
@@ -92,8 +97,8 @@ IntroStateType IntroPressKeyState::onFinish() { return STATE_INTRO_END; }
void IntroPressKeyState::updateMap() {
for (u8 i = 0; i < mapRows; i++)
for (u8 j = 0; j < mapCols; j++) {
mapSprites[i][j]->position.x = i * 512.0F - mapPosition.x;
mapSprites[i][j]->position.y = j * 512.0F - mapPosition.y;
mapSprites[i][j]->position.x = i * textureWidthHeight - mapPosition.x;
mapSprites[i][j]->position.y = j * textureWidthHeight - mapPosition.y;
}
}
} // namespace Demo