lod, prim refactor
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@@ -45,6 +45,7 @@ class IntroPressKeyState : public State<IntroStateType> {
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bool _wantFinish;
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bool initialized;
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constexpr static float textureWidthHeight = 512.0F;
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const static u8 mapRows = 3;
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const static u8 mapCols = 3;
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