lod, prim refactor
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@@ -54,6 +54,12 @@ class MinecraftPipeline : public Renderer3DPipeline {
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const McpipBlockData& getBlockData() const { return manager.getBlockData(); }
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private:
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void setPrim();
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void setLod();
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prim_t prim;
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lod_t lod;
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BlockizerProgramsManager manager;
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RendererCore* rendererCore;
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RenderBBox* bbox;
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