lod, prim refactor
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@@ -31,6 +31,12 @@ class RendererCore2D {
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Texture* texture);
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private:
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void setPrim();
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void setLod();
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prim_t prim;
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lod_t lod;
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static const float GS_CENTER;
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static const float SCREEN_CENTER;
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@@ -20,8 +20,6 @@ class RendererCoreGS {
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RendererCoreGS();
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~RendererCoreGS();
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prim_t prim;
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lod_t lod;
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zbuffer_t zBuffer;
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RendererCoreGSVRam vram;
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@@ -41,8 +39,6 @@ class RendererCoreGS {
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void allocateBuffers();
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void initDrawingEnvironment();
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void setPrim();
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void setLod();
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void initChannels();
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void updateCurrentField();
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qword_t* setXYOffset(qword_t* q, const int& drawContext, const float& x,
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