added ui, enemy, sounds, fixed anims
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@@ -27,7 +27,7 @@ public:
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FloorManager(int t_floorAmount);
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~FloorManager();
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Floor floors[144]; // Temp change it also in floors.cpp
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u32 floorAmount;
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u16 floorAmount;
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void update(Player &t_player);
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void onAudioTick();
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