Added: collectibles class. Collectibles are strewn around the level and can be 'picked up' (deactivated, won't be rendered), when the player gets close and jumps.
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@@ -5,6 +5,7 @@ TYRA_DIR = ./../../engine
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EE_OBJS = \
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camera.o \
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objects/player.o \
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objects/collectible.o \
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dolphin.o \
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main.o
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