Added: collectibles class. Collectibles are strewn around the level and can be 'picked up' (deactivated, won't be rendered), when the player gets close and jumps.

This commit is contained in:
Foxar
2020-12-05 22:04:38 +01:00
parent b547de9cbb
commit c0ab97585c
7 changed files with 122 additions and 1 deletions
+1
View File
@@ -26,6 +26,7 @@ public:
Player();
~Player();
void update(Pad &t_pad);
u8 getIsJumping();
private:
u8 isJumping;