Added: collectibles class. Collectibles are strewn around the level and can be 'picked up' (deactivated, won't be rendered), when the player gets close and jumps.
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@@ -26,6 +26,7 @@ public:
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Player();
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~Player();
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void update(Pad &t_pad);
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u8 getIsJumping();
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private:
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u8 isJumping;
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