tweaked vu1 packets a bit
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@@ -22,6 +22,9 @@
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// Constructors/Destructors
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// ----
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static const float GS_CENTER = 4096.0F;
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static const float SCREEN_CENTER = GS_CENTER / 2.0F;
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/** Initialize DMA<->GIF channel
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* Allocate buffers
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* Initialize screen
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@@ -35,19 +38,19 @@ Renderer::Renderer(u32 t_packetSize, ScreenSettings *t_screen)
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PRINT_LOG("Initializing renderer");
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dma_channel_initialize(DMA_CHANNEL_GIF, NULL, 0); // Initialize DMA to enable data transfer
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dma_channel_fast_waits(DMA_CHANNEL_GIF);
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screen = t_screen;
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context = 0;
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isTextureVRAMAllocated = false;
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isVSyncEnabled = true;
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isFrameEmpty = false;
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lastTextureId = 0;
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flipPacket = packet2_create(4, P2_TYPE_UNCACHED_ACCL, P2_MODE_NORMAL, 0);
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allocateBuffers(t_screen->width, t_screen->height);
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initDrawingEnv(t_screen->width, t_screen->height);
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allocateBuffers((int)t_screen->width, (int)t_screen->height);
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initDrawingEnv();
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setPrim();
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worldColor.r = 0x10;
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worldColor.g = 0x10;
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worldColor.b = 0x10;
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screen = t_screen;
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gifSender = new GifSender(t_packetSize, t_screen, &light);
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vifSender = new VifSender(&light);
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perspective.setPerspective(*t_screen);
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@@ -142,7 +145,7 @@ void Renderer::draw(Sprite &t_sprite)
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beginFrameIfNeeded();
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changeTexture(texture);
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packet2_t *packet2 = packet2_create(12, P2_TYPE_NORMAL, P2_MODE_NORMAL, 0);
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packet2_update(packet2, draw_primitive_xyoffset(packet2->next, 0, 2048, 2048));
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packet2_update(packet2, draw_primitive_xyoffset(packet2->next, 0, SCREEN_CENTER, SCREEN_CENTER));
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packet2_utils_gif_add_set(packet2, 1);
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packet2_utils_gs_add_texbuff_clut(packet2, &textureBuffer, &t_sprite.clut);
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draw_enable_blending();
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@@ -151,7 +154,8 @@ void Renderer::draw(Sprite &t_sprite)
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draw_primitive_xyoffset(
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packet2->next,
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0,
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(2048 - (screen->width / 2)), (2048 - (screen->height / 2))));
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SCREEN_CENTER - (screen->width / 2.0F),
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SCREEN_CENTER - (screen->height / 2.0F)));
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draw_disable_blending();
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packet2_update(packet2, draw_finish(packet2->next));
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dma_channel_wait(DMA_CHANNEL_GIF, 0);
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@@ -160,14 +164,14 @@ void Renderer::draw(Sprite &t_sprite)
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}
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/** Initializes drawing environment (1st app packet) */
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void Renderer::initDrawingEnv(float t_screenW, float t_screenH)
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void Renderer::initDrawingEnv()
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{
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PRINT_LOG("Initializing drawing environment");
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u16 halfW = (u16)t_screenW / 2;
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u16 halfH = (u16)t_screenH / 2;
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packet2_t *packet2 = packet2_create(20, P2_TYPE_NORMAL, P2_MODE_NORMAL, 0);
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packet2_update(packet2, draw_setup_environment(packet2->base, 0, frameBuffers, &(zBuffer)));
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packet2_update(packet2, draw_primitive_xyoffset(packet2->next, 0, (2048 - halfW), (2048 - halfH)));
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packet2_update(packet2, draw_primitive_xyoffset(packet2->next, 0,
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SCREEN_CENTER - (screen->width / 2.0F),
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SCREEN_CENTER - (screen->height / 2.0F)));
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packet2_update(packet2, draw_finish(packet2->next));
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dma_channel_send_packet2(packet2, DMA_CHANNEL_GIF, true);
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dma_channel_wait(DMA_CHANNEL_GIF, 0);
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@@ -198,29 +202,29 @@ void Renderer::setWorldColor(const color_t &t_rgb)
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}
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/** Defines and allocates framebuffers and zbuffer */
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void Renderer::allocateBuffers(float t_screenW, float t_screenH)
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void Renderer::allocateBuffers(int t_screenW, int t_screenH)
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{
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frameBuffers[0].width = (u16)t_screenW;
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frameBuffers[0].height = (u16)t_screenH;
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frameBuffers[0].width = (unsigned int)t_screenW;
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frameBuffers[0].height = (unsigned int)t_screenH;
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frameBuffers[0].mask = 0;
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frameBuffers[0].psm = GS_PSM_24;
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frameBuffers[0].address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, frameBuffers[0].psm, GRAPH_ALIGN_PAGE);
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frameBuffers[0].psm = GS_PSM_32;
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frameBuffers[0].address = graph_vram_allocate(t_screenW, t_screenH, frameBuffers[0].psm, GRAPH_ALIGN_PAGE);
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frameBuffers[1].width = (u16)t_screenW;
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frameBuffers[1].height = (u16)t_screenH;
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frameBuffers[1].width = (unsigned int)t_screenW;
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frameBuffers[1].height = (unsigned int)t_screenH;
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frameBuffers[1].mask = 0;
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frameBuffers[1].psm = GS_PSM_24;
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frameBuffers[1].address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, frameBuffers[1].psm, GRAPH_ALIGN_PAGE);
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frameBuffers[1].psm = GS_PSM_32;
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frameBuffers[1].address = graph_vram_allocate(t_screenW, t_screenH, frameBuffers[1].psm, GRAPH_ALIGN_PAGE);
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zBuffer.enable = DRAW_ENABLE;
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zBuffer.mask = 0;
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zBuffer.method = ZTEST_METHOD_GREATER_EQUAL;
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zBuffer.zsm = GS_ZBUF_24;
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zBuffer.address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, zBuffer.zsm, GRAPH_ALIGN_PAGE);
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zBuffer.address = graph_vram_allocate(t_screenW, t_screenH, zBuffer.zsm, GRAPH_ALIGN_PAGE);
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PRINT_LOG("Framebuffers, zBuffer set and allocated!");
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// Initialize the screen and tie the first framebuffer to the read circuits.
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graph_initialize(frameBuffers[1].address, frameBuffers[1].width, frameBuffers[1].height, frameBuffers[1].psm, 0, 0);
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graph_initialize(frameBuffers[0].address, frameBuffers[0].width, frameBuffers[0].height, frameBuffers[0].psm, 0, 0);
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}
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/// --- Draw: PATH3
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@@ -17,8 +17,8 @@
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#include "../include/utils/debug.hpp"
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const u32 VU1_PACKAGE_VERTS_PER_BUFF = 96; // Remember to modify buffer size in vu1 also
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const u32 VU1_PACKAGES_PER_PACKET = 6;
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const u32 VU1_PACKET_SIZE = 128;
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const u32 VU1_PACKAGES_PER_PACKET = 9;
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const u32 VU1_PACKET_SIZE = 256; // should be 128, but 256 is more safe for future
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// ----
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// Constructors/Destructors
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