Added: Sprites representing lifes player has left, and life variable.
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@@ -91,6 +91,16 @@ void Dolphin::onInit()
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oysters[i].mesh.position.set(i * -100, 5.0F, i * -100);
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}
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Texture *pLifeTex = texRepo->add("2d/", "life", PNG);
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//pLifeTex->addLink(lifeSprites[0].getId());
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for (int i = 0; i < 3; i++)
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{
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lifeSprites[i].size.set(64.0F, 64.0F);
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lifeSprites[i].setMode(MODE_STRETCH);
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lifeSprites[i].position.set(395 + (64 * i), 0);
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pLifeTex->addLink(lifeSprites[i].getId());
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}
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texRepo->addByMesh("dolphin/", player.mesh, BMP);
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texRepo->addByMesh("sunnyisl/", island, BMP);
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texRepo->addByMesh("skybox/", skybox, BMP);
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@@ -152,6 +162,10 @@ void Dolphin::onUpdate()
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engine->renderer->draw(oysters[i].mesh);
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}
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}
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for (u8 i = 0; i < player.getLifes(); i++)
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{
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engine->renderer->draw(lifeSprites[i]);
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}
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engine->renderer->draw(player.mesh);
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if (camera.position.y < WATER_LEVEL)
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engine->renderer->draw(waterOverlay);
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