Added: Sprites representing lifes player has left, and life variable.
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@@ -91,6 +91,16 @@ void Dolphin::onInit()
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oysters[i].mesh.position.set(i * -100, 5.0F, i * -100);
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}
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Texture *pLifeTex = texRepo->add("2d/", "life", PNG);
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//pLifeTex->addLink(lifeSprites[0].getId());
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for (int i = 0; i < 3; i++)
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{
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lifeSprites[i].size.set(64.0F, 64.0F);
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lifeSprites[i].setMode(MODE_STRETCH);
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lifeSprites[i].position.set(395 + (64 * i), 0);
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pLifeTex->addLink(lifeSprites[i].getId());
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}
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texRepo->addByMesh("dolphin/", player.mesh, BMP);
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texRepo->addByMesh("sunnyisl/", island, BMP);
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texRepo->addByMesh("skybox/", skybox, BMP);
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@@ -152,6 +162,10 @@ void Dolphin::onUpdate()
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engine->renderer->draw(oysters[i].mesh);
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}
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}
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for (u8 i = 0; i < player.getLifes(); i++)
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{
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engine->renderer->draw(lifeSprites[i]);
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}
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engine->renderer->draw(player.mesh);
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if (camera.position.y < WATER_LEVEL)
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engine->renderer->draw(waterOverlay);
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@@ -49,6 +49,7 @@ private:
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Sprite waterOverlay;
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Mesh water;
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Mesh waterbox;
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Sprite lifeSprites[3];
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};
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#endif
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@@ -25,6 +25,7 @@ Player::Player()
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mesh.rotation.x = -1.6F;
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mesh.setAnimSpeed(0.05F);
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bIsJumping = false;
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lifes = 3;
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}
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Player::~Player()
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@@ -27,10 +27,12 @@ public:
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~Player();
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void update(Pad &t_pad);
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const u8 &isJumping() { return bIsJumping; }
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const u8 &getLifes() { return lifes; }
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private:
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u8 bIsJumping;
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Vector3 playerNextPosition;
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u8 lifes;
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};
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#endif
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