spamming with multiple buffers to vu1
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@@ -22,18 +22,18 @@ class MeshMaterial {
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explicit MeshMaterial(const MeshMaterial& material);
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~MeshMaterial();
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Color singleColor;
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Color color;
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const u32& getId() const { return id; }
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const std::string& getName() const { return _name; }
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const u32& getFacesCount() const { return facesCount; }
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const u8& isMother() const { return _isMother; }
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const u8& isSingleColorActivated() const { return singleColorFlag; }
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u32* getVertexFaces() const { return vertexFaces; }
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u32* getTextureCoordFaces() const { return textureCoordFaces; }
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u32* getNormalFaces() const { return normalFaces; }
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u32* getColorFaces() const { return normalFaces; }
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MeshMaterialFrame* getFrames() const { return *frames; }
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const u32& getFramesCount() const { return framesCount; }
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const u8& isSingleColorActivated() const {
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return singleColorFlag;
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} // TODO: colormode -> color / lightmap
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MeshMaterialFrame** getFrames() const { return frames; }
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MeshMaterialFrame* getFrame(const u32& i) const { return frames[i]; }
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const BBox& getBBox(const u32& frame) const;
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void setSingleColorFlag(const u8& flag);
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@@ -48,8 +48,7 @@ class MeshMaterial {
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std::string _name;
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u8 _isMother, singleColorFlag;
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u32 id, facesCount, framesCount;
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u32 *vertexFaces, *textureCoordFaces, *normalFaces, *colorFaces;
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u32 id, framesCount;
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};
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} // namespace Tyra
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