spamming with multiple buffers to vu1
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@@ -26,11 +26,33 @@ class MeshMaterialFrame {
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const u8& isMother() const { return _isMother; }
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const BBox& getBBox() const { return *bbox; }
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const u32& getVertexCount() const { return vertexCount; }
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Vec4* getVertices() const { return vertices; }
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Vec4* getNormals() const { return normals; }
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Vec4* getTextureCoords() const { return textureCoords; }
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Color* getColors() const { return colors; }
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void print() const;
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void print(const char* name) const;
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void print(const std::string& name) const { print(name.c_str()); }
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std::string getPrint(const char* name = nullptr) const;
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private:
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void allocateVertices(const MeshBuilderData& data, const u32& frameIndex,
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const u32& materialIndex);
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void allocateTextureCoords(const MeshBuilderData& data, const u32& frameIndex,
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const u32& materialIndex);
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void allocateNormals(const MeshBuilderData& data, const u32& frameIndex,
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const u32& materialIndex);
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void allocateColors(const MeshBuilderData& data, const u32& frameIndex,
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const u32& materialIndex);
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BBox* bbox;
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u8 _isMother;
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u32 id;
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u32 id, vertexCount;
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Vec4 *vertices, *textureCoords, *normals;
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Color* colors;
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};
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} // namespace Tyra
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