spamming with multiple buffers to vu1
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@@ -40,21 +40,24 @@ class DynamicPipeline : public Renderer3DPipeline {
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RendererCore* rendererCore;
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Vec4* colorsCache;
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void addVertices(DynamicMesh* mesh, MeshMaterial* material, DynPipBag* bag,
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MeshFrame* frameFrom, MeshFrame* frameTo,
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void addVertices(MeshMaterialFrame* materialFrameFrom,
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MeshMaterialFrame* materialFrameTo, DynPipBag* bag,
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const u32& startIndex) const;
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PipelineInfoBag* getInfoBag(DynamicMesh* mesh, const DynPipOptions* options,
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M4x4* model) const;
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DynPipColorBag* getColorBag(MeshMaterial* material) const;
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DynPipTextureBag* getTextureBag(DynamicMesh* mesh, MeshMaterial* material,
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MeshFrame* frameFrom, MeshFrame* frameTo,
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const u32& count, const u32& startIndex);
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DynPipLightingBag* getLightingBag(DynamicMesh* mesh, MeshMaterial* material,
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M4x4* model, MeshFrame* frameFrom,
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MeshFrame* frameTo,
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const DynPipOptions* options,
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DynPipTextureBag* getTextureBag(MeshMaterial* material,
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MeshMaterialFrame* materialFrameFrom,
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MeshMaterialFrame* materialFrameTo,
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const u32& startIndex);
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DynPipLightingBag* getLightingBag(MeshMaterialFrame* materialFrameFrom,
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MeshMaterialFrame* materialFrameTo,
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M4x4* model, const DynPipOptions* options,
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PipelineDirLightsBag* dirLightsBag,
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const u32& count,
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const u32& startIndex) const;
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void setLightingColorsCache(PipelineLightingOptions* lightingOptions);
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