spamming with multiple buffers to vu1
This commit is contained in:
@@ -41,18 +41,21 @@ class StaticPipeline : public Renderer3DPipeline {
|
||||
RendererCore* rendererCore;
|
||||
Vec4* colorsCache;
|
||||
|
||||
void addVertices(DynamicMesh* mesh, MeshMaterial* material, StaPipBag* bag,
|
||||
MeshFrame* frameFrom, MeshFrame* frameTo) const;
|
||||
void addVertices(MeshMaterialFrame* materialFrame, StaPipBag* bag) const;
|
||||
|
||||
PipelineInfoBag* getInfoBag(DynamicMesh* mesh, const StaPipOptions* options,
|
||||
M4x4* model) const;
|
||||
StaPipColorBag* getColorBag(DynamicMesh* mesh, MeshMaterial* material,
|
||||
MeshFrame* frameFrom, MeshFrame* frameTo) const;
|
||||
StaPipTextureBag* getTextureBag(DynamicMesh* mesh, MeshMaterial* material,
|
||||
MeshFrame* frameFrom, MeshFrame* frameTo);
|
||||
StaPipLightingBag* getLightingBag(DynamicMesh* mesh, MeshMaterial* material,
|
||||
M4x4* model, MeshFrame* frameFrom,
|
||||
MeshFrame* frameTo,
|
||||
|
||||
StaPipColorBag* getColorBag(MeshMaterial* material,
|
||||
MeshMaterialFrame* materialFrame) const;
|
||||
|
||||
StaPipTextureBag* getTextureBag(MeshMaterial* material,
|
||||
MeshMaterialFrame* materialFrame);
|
||||
|
||||
StaPipLightingBag* getLightingBag(MeshMaterialFrame* materialFrame,
|
||||
M4x4* model,
|
||||
const StaPipOptions* options) const;
|
||||
|
||||
void deallocDrawBags(StaPipBag* bag, MeshMaterial* material) const;
|
||||
|
||||
void setLightingColorsCache(PipelineLightingOptions* lightingOptions);
|
||||
|
||||
Reference in New Issue
Block a user