spamming with multiple buffers to vu1
This commit is contained in:
@@ -25,38 +25,6 @@ MeshFrame::MeshFrame(const MeshBuilderData& data, const u32& index) {
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id = rand() % 1000000;
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vertices = data.frames[index]->vertices;
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TYRA_ASSERT(vertices != nullptr, "Vertices are required");
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vertexCount = data.frames[index]->verticesCount;
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TYRA_ASSERT(vertexCount > 0, "Vertices count must be greater than 0");
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if (data.normalsEnabled) {
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normals = data.frames[index]->normals;
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normalsCount = data.frames[index]->normalsCount;
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TYRA_ASSERT(normals != nullptr, "Normals are required");
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} else {
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normalsCount = 0;
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normals = nullptr;
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}
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if (data.textureCoordsEnabled) {
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textureCoords = data.frames[index]->textureCoords;
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textureCoordsCount = data.frames[index]->textureCoordsCount;
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TYRA_ASSERT(textureCoords != nullptr, "Texture coordinates are required");
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} else {
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textureCoordsCount = 0;
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textureCoords = nullptr;
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}
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if (data.manyColorsEnabled) {
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colors = data.frames[index]->colors;
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colorsCount = data.frames[index]->colorsCount;
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TYRA_ASSERT(colors != nullptr, "Colors are required");
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} else {
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colorsCount = 0;
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colors = nullptr;
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}
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bbox =
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new BBox(data.frames[index]->vertices, data.frames[index]->verticesCount);
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@@ -66,16 +34,6 @@ MeshFrame::MeshFrame(const MeshBuilderData& data, const u32& index) {
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MeshFrame::MeshFrame(const MeshFrame& frame) {
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id = rand() % 1000000;
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vertices = frame.vertices;
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normals = frame.normals;
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textureCoords = frame.textureCoords;
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colors = frame.colors;
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vertexCount = frame.vertexCount;
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normalsCount = frame.normalsCount;
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textureCoordsCount = frame.textureCoordsCount;
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colorsCount = frame.colorsCount;
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bbox = frame.bbox;
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_isMother = false;
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@@ -83,10 +41,6 @@ MeshFrame::MeshFrame(const MeshFrame& frame) {
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MeshFrame::~MeshFrame() {
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if (_isMother) {
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delete[] vertices;
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if (normals) delete[] normals;
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if (textureCoords) delete[] textureCoords;
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if (colors) delete[] colors;
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delete bbox;
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}
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}
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@@ -109,40 +63,9 @@ std::string MeshFrame::getPrint(const char* name) const {
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res << "MeshFrame(";
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}
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res << std::fixed << std::setprecision(2);
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res << "Id: " << id << ", " << std::endl;
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res << "VertexCount: " << vertexCount << ", " << std::endl;
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res << "NormalsCount: " << normalsCount << ", " << std::endl;
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res << "TextureCoordsCount: " << textureCoordsCount << ", " << std::endl;
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res << "ColorsCount: " << colorsCount << ", " << std::endl;
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res << "BBox: " << bbox->getPrint() << ", " << std::endl;
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res << "Vertices: ";
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for (u32 i = 0; i < vertexCount; i++) {
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res << vertices[i].getPrint() << ", " << std::endl;
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}
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if (normals) {
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res << "Normals: ";
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for (u32 i = 0; i < normalsCount; i++) {
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res << normals[i].getPrint() << ", " << std::endl;
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}
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}
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if (textureCoords) {
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res << "TextureCoords: ";
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for (u32 i = 0; i < textureCoordsCount; i++) {
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res << textureCoords[i].getPrint() << ", " << std::endl;
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}
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}
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if (colors) {
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res << "Colors: ";
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for (u32 i = 0; i < colorsCount; i++) {
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res << colors[i].getPrint() << ", " << std::endl;
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}
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}
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res << ")";
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return res.str();
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@@ -19,43 +19,20 @@ namespace Tyra {
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MeshMaterial::MeshMaterial(const MeshBuilderData& data,
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const u32& materialIndex)
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: singleColor(false) {
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: color(false) {
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TYRA_ASSERT(materialIndex < data.materialsCount && materialIndex >= 0,
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"Provided index \"", materialIndex, "\" is out of range");
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id = rand() % 1000000;
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vertexFaces = data.materials[materialIndex]->vertexFaces;
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TYRA_ASSERT(vertexFaces != nullptr, "Vertex faces are required");
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if (data.textureCoordsEnabled) {
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textureCoordFaces = data.materials[materialIndex]->textureCoordFaces;
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TYRA_ASSERT(textureCoordFaces != nullptr,
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"Texture coord faces are required");
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} else {
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textureCoordFaces = nullptr;
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}
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if (data.normalsEnabled) {
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normalFaces = data.materials[materialIndex]->normalFaces;
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TYRA_ASSERT(normalFaces != nullptr, "Normal faces are required");
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} else {
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normalFaces = nullptr;
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}
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if (data.manyColorsEnabled) {
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colorFaces = data.materials[materialIndex]->colorFaces;
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singleColorFlag = false;
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TYRA_ASSERT(colorFaces != nullptr, "Colors faces are required");
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TYRA_ASSERT(data.frames[0]->colors != nullptr, "Colors faces are required");
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} else {
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colorFaces = nullptr;
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singleColorFlag = true;
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}
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singleColor.set(128.0F, 128.0F, 128.0F, 128.0F);
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facesCount = data.materials[materialIndex]->count;
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TYRA_ASSERT(facesCount > 0, "Faces count must be greater than 0");
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color.set(128.0F, 128.0F, 128.0F, 128.0F);
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_name = data.materials[materialIndex]->name;
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TYRA_ASSERT(_name.length() > 0, "MeshMaterial name cannot be empty");
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@@ -72,16 +49,11 @@ MeshMaterial::MeshMaterial(const MeshBuilderData& data,
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MeshMaterial::MeshMaterial(const MeshMaterial& mesh) {
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id = rand() % 1000000;
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vertexFaces = mesh.vertexFaces;
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textureCoordFaces = mesh.textureCoordFaces;
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normalFaces = mesh.normalFaces;
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colorFaces = mesh.colorFaces;
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facesCount = mesh.facesCount;
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singleColorFlag = mesh.singleColorFlag;
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framesCount = mesh.framesCount;
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_name = mesh._name;
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singleColor.set(128.0F, 128.0F, 128.0F, 128.0F);
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color.set(128.0F, 128.0F, 128.0F, 128.0F);
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frames = new MeshMaterialFrame*[framesCount];
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for (u32 i = 0; i < framesCount; i++) {
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@@ -92,13 +64,6 @@ MeshMaterial::MeshMaterial(const MeshMaterial& mesh) {
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}
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MeshMaterial::~MeshMaterial() {
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if (_isMother) {
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delete[] vertexFaces;
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if (textureCoordFaces) delete[] textureCoordFaces;
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if (normalFaces) delete[] normalFaces;
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if (colorFaces) delete[] colorFaces;
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}
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for (u32 i = 0; i < framesCount; i++) {
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delete frames[i];
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}
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@@ -111,7 +76,7 @@ const BBox& MeshMaterial::getBBox(const u32& frame) const {
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void MeshMaterial::setSingleColorFlag(const u8& flag) {
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TYRA_ASSERT(
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colorFaces != nullptr,
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frames[0]->getColors() != nullptr,
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"Colors and color faces are required to use color-per-vertex mode");
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singleColorFlag = flag;
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@@ -139,39 +104,8 @@ std::string MeshMaterial::getPrint(const char* name) const {
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res << std::fixed << std::setprecision(2);
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res << "Id: " << id << ", " << std::endl;
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res << "Name: " << _name << ", " << std::endl;
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res << "FacesCount: " << facesCount << ", " << std::endl;
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res << "FramesCount: " << framesCount << ", " << std::endl;
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res << "vertexFaces: " << std::endl;
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for (u32 i = 0; i < facesCount; i++) {
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res << vertexFaces[i] << ", ";
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if (i % 3 == 2) res << std::endl;
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}
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if (textureCoordFaces) {
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res << "TextureCoordFaces: " << std::endl;
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for (u32 i = 0; i < facesCount; i++) {
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res << textureCoordFaces[i] << ", ";
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if (i % 3 == 2) res << std::endl;
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}
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}
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if (normalFaces) {
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res << "NormalFaces: " << std::endl;
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for (u32 i = 0; i < facesCount; i++) {
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res << normalFaces[i] << ", ";
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if (i % 3 == 2) res << std::endl;
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}
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}
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if (colorFaces) {
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res << "ColorFaces: " << std::endl;
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for (u32 i = 0; i < facesCount; i++) {
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res << colorFaces[i] << ", ";
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if (i % 3 == 2) res << std::endl;
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}
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}
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res << "Frames count: " << framesCount << ", " << std::endl;
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res << "Single color?: " << static_cast<u32>(singleColorFlag) << std::endl;
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res << ")";
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return res.str();
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@@ -11,6 +11,8 @@
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#include "debug/debug.hpp"
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#include <tamtypes.h>
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#include <iomanip>
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#include <string>
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#include "renderer/models/color.hpp"
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#include "loaders/3d/builder/mesh_builder_data.hpp"
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#include "renderer/3d/mesh/mesh_material_frame.hpp"
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@@ -31,12 +33,24 @@ MeshMaterialFrame::MeshMaterialFrame(const MeshBuilderData& data,
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data.materials[materialIndex]->vertexFaces,
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data.materials[materialIndex]->count);
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allocateVertices(data, frameIndex, materialIndex);
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allocateNormals(data, frameIndex, materialIndex);
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allocateTextureCoords(data, frameIndex, materialIndex);
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allocateColors(data, frameIndex, materialIndex);
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_isMother = true;
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}
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MeshMaterialFrame::MeshMaterialFrame(const MeshMaterialFrame& frame) {
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id = rand() % 1000000;
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vertexCount = frame.vertexCount;
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vertices = frame.vertices;
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normals = frame.normals;
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textureCoords = frame.textureCoords;
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colors = frame.colors;
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bbox = frame.bbox;
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_isMother = false;
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@@ -44,8 +58,124 @@ MeshMaterialFrame::MeshMaterialFrame(const MeshMaterialFrame& frame) {
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MeshMaterialFrame::~MeshMaterialFrame() {
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if (_isMother) {
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delete[] vertices;
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if (normals) delete[] normals;
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if (textureCoords) delete[] textureCoords;
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if (colors) delete[] colors;
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delete bbox;
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}
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}
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std::string MeshMaterialFrame::getPrint(const char* name) const {
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std::stringstream res;
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if (name) {
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res << name << "(";
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} else {
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res << "MeshMaterialFrame(";
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}
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res << std::fixed << std::setprecision(2);
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res << "Id: " << id << ", " << std::endl;
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res << "Vertex count: " << vertexCount << ", " << std::endl;
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res << "BBox: " << bbox->getPrint() << ", " << std::endl;
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res << "Vertices: ";
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for (u32 i = 0; i < vertexCount; i++) {
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res << vertices[i].getPrint() << ", " << std::endl;
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}
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if (normals) {
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res << "Normals: ";
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for (u32 i = 0; i < vertexCount; i++) {
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res << normals[i].getPrint() << ", " << std::endl;
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}
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}
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if (textureCoords) {
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res << "TextureCoords: ";
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for (u32 i = 0; i < vertexCount; i++) {
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res << textureCoords[i].getPrint() << ", " << std::endl;
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}
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}
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if (colors) {
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res << "Colors: ";
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for (u32 i = 0; i < vertexCount; i++) {
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res << colors[i].getPrint() << ", " << std::endl;
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}
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}
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res << ")";
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return res.str();
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}
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void MeshMaterialFrame::allocateVertices(const MeshBuilderData& data,
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const u32& frameIndex,
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const u32& materialIndex) {
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vertexCount = data.materials[materialIndex]->count; // faces count
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vertices = new Vec4[vertexCount];
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TYRA_ASSERT(vertexCount > 0, "Vertex count must be greater than 0");
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auto* rolled = data.frames[frameIndex]->vertices;
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auto* faces = data.materials[materialIndex]->vertexFaces;
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TYRA_ASSERT(rolled != nullptr, "Vertices are required");
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TYRA_ASSERT(faces != nullptr, "Vertex faces are required");
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for (u32 i = 0; i < vertexCount; i++) vertices[i] = rolled[faces[i]];
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}
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void MeshMaterialFrame::allocateTextureCoords(const MeshBuilderData& data,
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const u32& frameIndex,
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const u32& materialIndex) {
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textureCoords = nullptr;
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if (!data.textureCoordsEnabled) return;
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textureCoords = new Vec4[vertexCount];
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auto* rolled = data.frames[frameIndex]->textureCoords;
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auto* faces = data.materials[materialIndex]->textureCoordFaces;
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TYRA_ASSERT(rolled != nullptr, "Texture coordinates are required");
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TYRA_ASSERT(faces != nullptr, "Texture coordinate faces are required");
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for (u32 i = 0; i < vertexCount; i++) textureCoords[i] = rolled[faces[i]];
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}
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void MeshMaterialFrame::allocateNormals(const MeshBuilderData& data,
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const u32& frameIndex,
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const u32& materialIndex) {
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normals = nullptr;
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if (!data.normalsEnabled) return;
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normals = new Vec4[vertexCount];
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auto* rolled = data.frames[frameIndex]->normals;
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auto* faces = data.materials[materialIndex]->normalFaces;
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TYRA_ASSERT(rolled != nullptr, "Normals are required");
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TYRA_ASSERT(faces != nullptr, "Normal faces are required");
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for (u32 i = 0; i < vertexCount; i++) normals[i] = rolled[faces[i]];
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}
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void MeshMaterialFrame::allocateColors(const MeshBuilderData& data,
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const u32& frameIndex,
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const u32& materialIndex) {
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colors = nullptr;
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if (!data.manyColorsEnabled) return;
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colors = new Color[vertexCount];
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auto* rolled = data.frames[frameIndex]->colors;
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auto* faces = data.materials[materialIndex]->colorFaces;
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TYRA_ASSERT(rolled != nullptr, "Colors are required");
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TYRA_ASSERT(faces != nullptr, "Color faces are required");
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for (u32 i = 0; i < vertexCount; i++) colors[i] = rolled[faces[i]];
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}
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} // namespace Tyra
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@@ -46,6 +46,10 @@ void DynPipCore::initParts(DynPipBag* bag) {
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delete texBuffers;
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}
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void DynPipCore::renderTEST(DynPipBag** bags, const u32& count) {
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qbufferRenderer.renderTEST(bags, count);
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}
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void DynPipCore::renderPart(DynPipBag* bag, const bool& frustumCull) {
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if (bag->count <= 0) return;
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@@ -41,7 +41,7 @@ void DynPipRenderer::init(RendererCore* t_core,
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dma_channel_initialize(DMA_CHANNEL_VIF1, NULL, 0);
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dma_channel_fast_waits(DMA_CHANNEL_VIF1);
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const u32 VU1_PACKET_SIZE = 16;
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const u32 VU1_PACKET_SIZE = 256;
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packets[0] =
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packet2_create(VU1_PACKET_SIZE, P2_TYPE_NORMAL, P2_MODE_CHAIN, true);
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@@ -143,10 +143,40 @@ void DynPipRenderer::render(DynPipBag* bag) {
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sendPacket();
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}
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void DynPipRenderer::renderTEST(DynPipBag** bags, const u32& count) {
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if (count <= 0) return;
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auto* program = programsRepo->getProgramByBag(bags[0]);
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addBufferDataToPacketTEST(program, bags, count);
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sendPacket();
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}
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void DynPipRenderer::addBufferDataToPacketTEST(DynPipVU1Program* program,
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DynPipBag** bags,
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const u32& count) {
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currentPacket = packets[context];
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packet2_reset(currentPacket, false);
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for (u32 i = 0; i < count; i++) {
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program->addBufferDataToPacket(currentPacket, bags[i],
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&rendererCore->gs.prim);
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}
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if (lastProgramName != program->getName()) {
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packet2_utils_vu_add_start_program(currentPacket,
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program->getDestinationAddress());
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lastProgramName = program->getName();
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} else {
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packet2_utils_vu_add_continue_program(currentPacket);
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}
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packet2_utils_vu_add_end_tag(currentPacket);
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}
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void DynPipRenderer::addBufferDataToPacket(DynPipVU1Program* program,
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DynPipBag* bag) {
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currentPacket = packets[context];
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packet2_reset(currentPacket, false);
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program->addBufferDataToPacket(currentPacket, bag, &rendererCore->gs.prim);
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if (lastProgramName != program->getName()) {
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@@ -163,6 +193,9 @@ void DynPipRenderer::sendPacket() {
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dma_channel_wait(DMA_CHANNEL_VIF1, 0);
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dma_channel_send_packet2(currentPacket, DMA_CHANNEL_VIF1, true);
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// TODO
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// TYRA_LOG(packet2_get_qw_count(currentPacket));
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// Switch packet, so we can proceed during DMA transfer
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context = !context;
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}
|
||||
|
||||
@@ -23,16 +23,17 @@ void DynamicPipeline::init(RendererCore* t_core) {
|
||||
|
||||
void DynamicPipeline::onUse() { core.reinitVU1Programs(); }
|
||||
|
||||
#define BUFFER_COUNT 64
|
||||
|
||||
void DynamicPipeline::render(DynamicMesh* mesh, const DynPipOptions* options) {
|
||||
auto model = mesh->getModelMatrix();
|
||||
auto* frameFrom = mesh->getFrame(mesh->getCurrentAnimationFrame());
|
||||
auto* frameTo = mesh->getFrame(mesh->getNextAnimationFrame());
|
||||
auto* infoBag = getInfoBag(mesh, options, &model);
|
||||
PipelineDirLightsBag* dirLights = nullptr;
|
||||
auto frustumCulling =
|
||||
options ? options->frustumCulling : DynPipFrustumCulling_Simple;
|
||||
|
||||
if (frustumCulling == DynPipFrustumCulling_Simple) {
|
||||
auto* frameTo = mesh->getFrame(mesh->getNextAnimationFrame());
|
||||
if (frameTo->getBBox().isInFrustum(
|
||||
rendererCore->renderer3D.frustumPlanes.getAll(), model) ==
|
||||
CoreBBoxFrustum::OUTSIDE_FRUSTUM) {
|
||||
@@ -47,7 +48,7 @@ void DynamicPipeline::render(DynamicMesh* mesh, const DynPipOptions* options) {
|
||||
options->lighting->directionalDirections);
|
||||
}
|
||||
|
||||
DynPipBag buffers[2];
|
||||
DynPipBag buffers[BUFFER_COUNT];
|
||||
u8 context = 0;
|
||||
|
||||
setBuffersDefaultVars(buffers, mesh, infoBag);
|
||||
@@ -55,54 +56,78 @@ void DynamicPipeline::render(DynamicMesh* mesh, const DynPipOptions* options) {
|
||||
|
||||
for (u32 i = 0; i < mesh->getMaterialsCount(); i++) {
|
||||
auto* material = mesh->getMaterial(i);
|
||||
auto partSize = core.getMaxVertCountByParams(
|
||||
options && options->lighting, material->getTextureCoordFaces());
|
||||
auto* frameFrom = material->getFrame(mesh->getCurrentAnimationFrame());
|
||||
auto* frameTo = material->getFrame(mesh->getNextAnimationFrame());
|
||||
|
||||
auto partSize =
|
||||
core.getMaxVertCountByParams(options && options->lighting,
|
||||
material->getFrame(0)->getTextureCoords());
|
||||
|
||||
u32 partsCount =
|
||||
ceil(material->getFacesCount() / static_cast<float>(partSize));
|
||||
ceil(frameFrom->getVertexCount() / static_cast<float>(partSize));
|
||||
|
||||
auto* colorBag = getColorBag(material);
|
||||
|
||||
setBuffersColorBag(buffers, colorBag);
|
||||
u8 isPartInitialized = false;
|
||||
|
||||
for (u32 j = 0; j < partsCount; j++) {
|
||||
auto& buffer = buffers[context];
|
||||
for (u32 k = 0; k < partsCount; k++) {
|
||||
auto& buffer = buffers[context++];
|
||||
|
||||
freeBuffer(&buffer);
|
||||
buffer.count = j == partsCount - 1
|
||||
? material->getFacesCount() - j * partSize
|
||||
buffer.count = k == partsCount - 1
|
||||
? frameFrom->getVertexCount() - k * partSize
|
||||
: partSize;
|
||||
|
||||
u32 startIndex = j * partSize;
|
||||
u32 startIndex = k * partSize;
|
||||
|
||||
addVertices(mesh, material, &buffer, frameFrom, frameTo, startIndex);
|
||||
buffer.texture = getTextureBag(mesh, material, frameFrom, frameTo,
|
||||
buffer.count, startIndex);
|
||||
buffer.lighting =
|
||||
getLightingBag(mesh, material, &model, frameFrom, frameTo, options,
|
||||
dirLights, buffer.count, startIndex);
|
||||
addVertices(frameFrom, frameTo, &buffer, startIndex);
|
||||
buffer.texture = getTextureBag(material, frameFrom, frameTo, startIndex);
|
||||
buffer.lighting = getLightingBag(frameFrom, frameTo, &model, options,
|
||||
dirLights, startIndex);
|
||||
|
||||
if (!isPartInitialized) {
|
||||
core.initParts(&buffer);
|
||||
isPartInitialized = true;
|
||||
}
|
||||
|
||||
core.renderPart(&buffer, frustumCulling == DynPipFrustumCulling_Precise);
|
||||
// core.renderPart(&buffer, frustumCulling ==
|
||||
// DynPipFrustumCulling_Precise);
|
||||
|
||||
context = !context;
|
||||
if (context == BUFFER_COUNT / 2 || context == BUFFER_COUNT) {
|
||||
DynPipBag** sendBuffers = new DynPipBag*[BUFFER_COUNT / 2];
|
||||
for (u32 i = 0; i < BUFFER_COUNT / 2; i++) {
|
||||
sendBuffers[i] = &buffers[context - ((BUFFER_COUNT / 2) - i)];
|
||||
}
|
||||
core.renderTEST(sendBuffers, BUFFER_COUNT / 2);
|
||||
|
||||
delete[] sendBuffers;
|
||||
if (context == BUFFER_COUNT) context = 0;
|
||||
}
|
||||
}
|
||||
|
||||
freeBuffer(&buffers[context]);
|
||||
freeBuffer(&buffers[!context]);
|
||||
|
||||
delete colorBag;
|
||||
}
|
||||
|
||||
// TODO: Refactor (define itd, wywalic te wszystkie TEST i poprawic)
|
||||
// TODO: Rozmiar pakietu VU1 na podstawie rozmiaru buforow
|
||||
// TODO: Dorenderowac brakujace (np gdy context == 1-buffersize-1 itd)
|
||||
// TODO: Program renderujacy w VU1
|
||||
// TODO: Github: Ten sam myk zrobic w static pipeline?
|
||||
|
||||
for (u32 i = 0; i < BUFFER_COUNT; i++) freeBuffer(&buffers[i]);
|
||||
|
||||
if (dirLights) {
|
||||
delete dirLights;
|
||||
}
|
||||
|
||||
delete infoBag;
|
||||
}
|
||||
|
||||
void DynamicPipeline::setBuffersDefaultVars(DynPipBag* buffers,
|
||||
DynamicMesh* mesh,
|
||||
PipelineInfoBag* infoBag) {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
for (int i = 0; i < BUFFER_COUNT; i++) {
|
||||
buffers[i].info = infoBag;
|
||||
buffers[i].interpolation = mesh->getAnimState().interpolation;
|
||||
}
|
||||
@@ -110,29 +135,19 @@ void DynamicPipeline::setBuffersDefaultVars(DynPipBag* buffers,
|
||||
|
||||
void DynamicPipeline::setBuffersColorBag(DynPipBag* buffers,
|
||||
DynPipColorBag* colorBag) {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
for (int i = 0; i < BUFFER_COUNT; i++) {
|
||||
buffers[i].color = colorBag;
|
||||
}
|
||||
}
|
||||
|
||||
void DynamicPipeline::freeBuffer(DynPipBag* bag) {
|
||||
if (bag->texture) {
|
||||
bag->texture->freeCoords();
|
||||
delete bag->texture;
|
||||
}
|
||||
|
||||
if (bag->lighting) {
|
||||
bag->lighting->freeNormals();
|
||||
delete bag->lighting;
|
||||
}
|
||||
|
||||
if (bag->verticesFrom) {
|
||||
delete[] bag->verticesFrom;
|
||||
}
|
||||
|
||||
if (bag->verticesTo) {
|
||||
delete[] bag->verticesTo;
|
||||
}
|
||||
}
|
||||
|
||||
PipelineInfoBag* DynamicPipeline::getInfoBag(DynamicMesh* mesh,
|
||||
@@ -155,57 +170,42 @@ PipelineInfoBag* DynamicPipeline::getInfoBag(DynamicMesh* mesh,
|
||||
return result;
|
||||
}
|
||||
|
||||
void DynamicPipeline::addVertices(DynamicMesh* mesh, MeshMaterial* material,
|
||||
DynPipBag* bag, MeshFrame* frameFrom,
|
||||
MeshFrame* frameTo,
|
||||
const u32& startIndex) const {
|
||||
bag->verticesFrom = new Vec4[bag->count];
|
||||
bag->verticesTo = new Vec4[bag->count];
|
||||
|
||||
for (u32 i = startIndex; i < startIndex + bag->count; i++) {
|
||||
auto& face = material->getVertexFaces()[i];
|
||||
auto offset = i - startIndex;
|
||||
bag->verticesFrom[offset] = frameFrom->getVertices()[face];
|
||||
bag->verticesTo[offset] = frameTo->getVertices()[face];
|
||||
}
|
||||
void DynamicPipeline::addVertices(MeshMaterialFrame* materialFrameFrom,
|
||||
MeshMaterialFrame* materialFrameTo,
|
||||
DynPipBag* bag, const u32& startIndex) const {
|
||||
bag->verticesFrom = &materialFrameFrom->getVertices()[startIndex];
|
||||
bag->verticesTo = &materialFrameTo->getVertices()[startIndex];
|
||||
}
|
||||
|
||||
DynPipColorBag* DynamicPipeline::getColorBag(MeshMaterial* material) const {
|
||||
auto* result = new DynPipColorBag();
|
||||
result->single = &material->singleColor;
|
||||
result->single = &material->color;
|
||||
return result;
|
||||
}
|
||||
|
||||
DynPipTextureBag* DynamicPipeline::getTextureBag(
|
||||
DynamicMesh* mesh, MeshMaterial* material, MeshFrame* frameFrom,
|
||||
MeshFrame* frameTo, const u32& count, const u32& startIndex) {
|
||||
if (!material->getTextureCoordFaces()) return nullptr;
|
||||
MeshMaterial* material, MeshMaterialFrame* materialFrameFrom,
|
||||
MeshMaterialFrame* materialFrameTo, const u32& startIndex) {
|
||||
if (!materialFrameFrom->getTextureCoords()) return nullptr;
|
||||
|
||||
auto* result = new DynPipTextureBag();
|
||||
|
||||
result->texture =
|
||||
rendererCore->texture.repository.getBySpriteOrMesh(material->getId());
|
||||
TYRA_ASSERT(result->texture, "Texture for material id: ", material->getId(),
|
||||
"was not found in texture repository!");
|
||||
|
||||
result->coordinatesFrom = new Vec4[count];
|
||||
result->coordinatesTo = new Vec4[count];
|
||||
|
||||
for (u32 i = startIndex; i < startIndex + count; i++) {
|
||||
auto& face = material->getTextureCoordFaces()[i];
|
||||
auto offset = i - startIndex;
|
||||
result->coordinatesFrom[offset] = frameFrom->getTextureCoords()[face];
|
||||
result->coordinatesTo[offset] = frameTo->getTextureCoords()[face];
|
||||
}
|
||||
result->coordinatesFrom = &materialFrameFrom->getTextureCoords()[startIndex];
|
||||
result->coordinatesTo = &materialFrameTo->getTextureCoords()[startIndex];
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
DynPipLightingBag* DynamicPipeline::getLightingBag(
|
||||
DynamicMesh* mesh, MeshMaterial* material, M4x4* model,
|
||||
MeshFrame* frameFrom, MeshFrame* frameTo, const DynPipOptions* options,
|
||||
PipelineDirLightsBag* dirLightsBag, const u32& count,
|
||||
const u32& startIndex) const {
|
||||
if (!material->getNormalFaces() || options == nullptr ||
|
||||
MeshMaterialFrame* materialFrameFrom, MeshMaterialFrame* materialFrameTo,
|
||||
M4x4* model, const DynPipOptions* options,
|
||||
PipelineDirLightsBag* dirLightsBag, const u32& startIndex) const {
|
||||
if (!materialFrameFrom->getNormals() || options == nullptr ||
|
||||
options->lighting == nullptr)
|
||||
return nullptr;
|
||||
|
||||
@@ -213,15 +213,9 @@ DynPipLightingBag* DynamicPipeline::getLightingBag(
|
||||
|
||||
result->lightMatrix = model;
|
||||
result->dirLights = dirLightsBag;
|
||||
result->normalsFrom = new Vec4[count];
|
||||
result->normalsTo = new Vec4[count];
|
||||
|
||||
for (u32 i = startIndex; i < startIndex + count; i++) {
|
||||
auto& face = material->getNormalFaces()[i];
|
||||
auto offset = i - startIndex;
|
||||
result->normalsFrom[offset] = frameFrom->getNormals()[face];
|
||||
result->normalsTo[offset] = frameTo->getNormals()[face];
|
||||
}
|
||||
result->normalsFrom = &materialFrameFrom->getNormals()[startIndex];
|
||||
result->normalsTo = &materialFrameTo->getNormals()[startIndex];
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -25,21 +25,13 @@ void StaticPipeline::onUse() { core.reinitVU1Programs(); }
|
||||
|
||||
void StaticPipeline::render(DynamicMesh* mesh, const StaPipOptions* options) {
|
||||
auto model = mesh->getModelMatrix();
|
||||
|
||||
MeshFrame* frameFrom = mesh->getFramesCount() > 0
|
||||
? mesh->getFrame(mesh->getCurrentAnimationFrame())
|
||||
: mesh->getFrame(0);
|
||||
|
||||
MeshFrame* frameTo = mesh->getFramesCount() > 0
|
||||
? mesh->getFrame(mesh->getNextAnimationFrame())
|
||||
: nullptr;
|
||||
|
||||
auto* infoBag = getInfoBag(mesh, options, &model);
|
||||
|
||||
if (options && options->lighting) setLightingColorsCache(options->lighting);
|
||||
|
||||
for (u32 i = 0; i < mesh->getMaterialsCount(); i++) {
|
||||
auto* material = mesh->getMaterial(i);
|
||||
auto* materialFrame = material->getFrame(0);
|
||||
|
||||
// 2x bufory[maxVertCount*2] -> pętla po mniejszych częściach i czestsze
|
||||
// rendery
|
||||
@@ -50,12 +42,11 @@ void StaticPipeline::render(DynamicMesh* mesh, const StaPipOptions* options) {
|
||||
// material->getTextureCoordFaces());
|
||||
|
||||
StaPipBag bag;
|
||||
addVertices(mesh, material, &bag, frameFrom, frameTo);
|
||||
addVertices(materialFrame, &bag);
|
||||
bag.info = infoBag;
|
||||
bag.color = getColorBag(mesh, material, frameFrom, frameTo);
|
||||
bag.texture = getTextureBag(mesh, material, frameFrom, frameTo);
|
||||
bag.lighting =
|
||||
getLightingBag(mesh, material, &model, frameFrom, frameTo, options);
|
||||
bag.color = getColorBag(material, materialFrame);
|
||||
bag.texture = getTextureBag(material, materialFrame);
|
||||
bag.lighting = getLightingBag(materialFrame, &model, options);
|
||||
|
||||
core.render(&bag);
|
||||
|
||||
@@ -65,22 +56,10 @@ void StaticPipeline::render(DynamicMesh* mesh, const StaPipOptions* options) {
|
||||
delete infoBag;
|
||||
}
|
||||
|
||||
void StaticPipeline::addVertices(DynamicMesh* mesh, MeshMaterial* material,
|
||||
StaPipBag* bag, MeshFrame* frameFrom,
|
||||
MeshFrame* frameTo) const {
|
||||
bag->count = material->getFacesCount();
|
||||
bag->vertices = new Vec4[bag->count];
|
||||
|
||||
for (u32 i = 0; i < bag->count; i++) {
|
||||
auto& face = material->getVertexFaces()[i];
|
||||
if (frameTo == nullptr) {
|
||||
bag->vertices[i] = frameFrom->getVertices()[face];
|
||||
} else {
|
||||
Vec4::setLerp(&bag->vertices[i], frameFrom->getVertices()[face],
|
||||
frameTo->getVertices()[face],
|
||||
mesh->getAnimState().interpolation);
|
||||
}
|
||||
}
|
||||
void StaticPipeline::addVertices(MeshMaterialFrame* materialFrame,
|
||||
StaPipBag* bag) const {
|
||||
bag->count = materialFrame->getVertexCount();
|
||||
bag->vertices = materialFrame->getVertices();
|
||||
}
|
||||
|
||||
PipelineInfoBag* StaticPipeline::getInfoBag(DynamicMesh* mesh,
|
||||
@@ -105,39 +84,22 @@ PipelineInfoBag* StaticPipeline::getInfoBag(DynamicMesh* mesh,
|
||||
return result;
|
||||
}
|
||||
|
||||
StaPipColorBag* StaticPipeline::getColorBag(DynamicMesh* mesh,
|
||||
MeshMaterial* material,
|
||||
MeshFrame* frameFrom,
|
||||
MeshFrame* frameTo) const {
|
||||
StaPipColorBag* StaticPipeline::getColorBag(
|
||||
MeshMaterial* material, MeshMaterialFrame* materialFrame) const {
|
||||
auto* result = new StaPipColorBag();
|
||||
|
||||
if (material->isSingleColorActivated()) {
|
||||
result->single = &material->singleColor;
|
||||
result->single = &material->color;
|
||||
} else {
|
||||
result->many = new Color[material->getFacesCount()];
|
||||
|
||||
for (u32 i = 0; i < material->getFacesCount(); i++) {
|
||||
auto& face = material->getColorFaces()[i];
|
||||
if (frameTo == nullptr) {
|
||||
result->many[i] = frameFrom->getColors()[face];
|
||||
} else {
|
||||
Vec4::setLerp(
|
||||
reinterpret_cast<Vec4*>(&result->many[i]),
|
||||
reinterpret_cast<const Vec4&>(frameFrom->getColors()[face]),
|
||||
reinterpret_cast<const Vec4&>(frameTo->getColors()[face]),
|
||||
mesh->getAnimState().interpolation);
|
||||
}
|
||||
}
|
||||
result->many = materialFrame->getColors();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
StaPipTextureBag* StaticPipeline::getTextureBag(DynamicMesh* mesh,
|
||||
MeshMaterial* material,
|
||||
MeshFrame* frameFrom,
|
||||
MeshFrame* frameTo) {
|
||||
if (!material->getTextureCoordFaces()) return nullptr;
|
||||
StaPipTextureBag* StaticPipeline::getTextureBag(
|
||||
MeshMaterial* material, MeshMaterialFrame* materialFrame) {
|
||||
if (!materialFrame->getTextureCoords()) return nullptr;
|
||||
|
||||
auto* result = new StaPipTextureBag();
|
||||
|
||||
@@ -146,28 +108,15 @@ StaPipTextureBag* StaticPipeline::getTextureBag(DynamicMesh* mesh,
|
||||
TYRA_ASSERT(result->texture, "Texture for material id: ", material->getId(),
|
||||
"was not found in texture repository!");
|
||||
|
||||
result->coordinates = new Vec4[material->getFacesCount()];
|
||||
|
||||
for (u32 i = 0; i < material->getFacesCount(); i++) {
|
||||
auto& face = material->getTextureCoordFaces()[i];
|
||||
if (frameTo == nullptr) {
|
||||
result->coordinates[i] = frameFrom->getTextureCoords()[face];
|
||||
} else {
|
||||
Vec4::setLerp(&result->coordinates[i],
|
||||
frameFrom->getTextureCoords()[face],
|
||||
frameTo->getTextureCoords()[face],
|
||||
mesh->getAnimState().interpolation);
|
||||
}
|
||||
}
|
||||
result->coordinates = materialFrame->getTextureCoords();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
StaPipLightingBag* StaticPipeline::getLightingBag(
|
||||
DynamicMesh* mesh, MeshMaterial* material, M4x4* model,
|
||||
MeshFrame* frameFrom, MeshFrame* frameTo,
|
||||
MeshMaterialFrame* materialFrame, M4x4* model,
|
||||
const StaPipOptions* options) const {
|
||||
if (!material->getNormalFaces() || options == nullptr ||
|
||||
if (!materialFrame->getNormals() || options == nullptr ||
|
||||
options->lighting == nullptr)
|
||||
return nullptr;
|
||||
|
||||
@@ -181,18 +130,7 @@ StaPipLightingBag* StaticPipeline::getLightingBag(
|
||||
result->dirLights->setLightsManually(
|
||||
colorsCache, options->lighting->directionalDirections);
|
||||
|
||||
result->normals = new Vec4[material->getFacesCount()];
|
||||
|
||||
for (u32 i = 0; i < material->getFacesCount(); i++) {
|
||||
auto& face = material->getNormalFaces()[i];
|
||||
if (frameTo == nullptr) {
|
||||
result->normals[i] = frameFrom->getNormals()[face];
|
||||
} else {
|
||||
Vec4::setLerp(&result->normals[i], frameFrom->getNormals()[face],
|
||||
frameTo->getNormals()[face],
|
||||
mesh->getAnimState().interpolation);
|
||||
}
|
||||
}
|
||||
result->normals = materialFrame->getNormals();
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -208,22 +146,15 @@ void StaticPipeline::setLightingColorsCache(
|
||||
|
||||
void StaticPipeline::deallocDrawBags(StaPipBag* bag,
|
||||
MeshMaterial* material) const {
|
||||
if (bag->color->many) {
|
||||
delete[] bag->color->many;
|
||||
}
|
||||
|
||||
if (bag->texture) {
|
||||
delete[] bag->texture->coordinates;
|
||||
delete bag->texture;
|
||||
}
|
||||
|
||||
if (bag->lighting) {
|
||||
delete[] bag->lighting->normals;
|
||||
delete bag->lighting->dirLights; // TODO
|
||||
delete bag->lighting;
|
||||
}
|
||||
|
||||
delete[] bag->vertices;
|
||||
delete bag->color;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user