small fixes
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@@ -127,7 +127,11 @@ private:
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std::vector<AudioListenerRef> songListeners;
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FILE *wav;
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audsrv_fmt_t format;
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char wavChunk[2048];
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// we have some sema problems here (sound freezing)
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// this probably should be changed to smth like this:
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// this thread (A) : play next chunks
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// other thread (B) : load chunks (fread()) for thread A
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char wavChunk[2 * 1024] __attribute__((aligned(16)));
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s32 chunkReadStatus;
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u8 threadStack[8 * 1024] __attribute__((aligned(16)));
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