fixed asm reg alloc bug
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@@ -260,7 +260,8 @@ u32 Mesh::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals
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"r"(nextVerts[vertFaces[faceI]].xyz),
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"r"(nextVerts[vertFaces[faceI + 1]].xyz),
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"r"(nextVerts[vertFaces[faceI + 2]].xyz),
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"f"(animState.interpolation));
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"f"(animState.interpolation)
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: "$10");
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}
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else
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{
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