diff --git a/tutorials/04-de_dust2/src/tutorial_04.cpp b/tutorials/04-de_dust2/src/tutorial_04.cpp index ab804df..a987da2 100644 --- a/tutorials/04-de_dust2/src/tutorial_04.cpp +++ b/tutorials/04-de_dust2/src/tutorial_04.cpp @@ -37,9 +37,8 @@ void Tutorial04::loop() { /** * Render de_dust2. * - * As you see there are clipping issues (visual glitches). - * If you want to know how to fix it, please - * watch video tutorial. + * If you see clipping issues (visual glitches), + * You can check how to fix them in #02 YT tutorial. */ stapip.render(mesh.get(), renderOptions); } diff --git a/tutorials/05-animation/src/tutorial_05.cpp b/tutorials/05-animation/src/tutorial_05.cpp index 0161720..c5233c5 100644 --- a/tutorials/05-animation/src/tutorial_05.cpp +++ b/tutorials/05-animation/src/tutorial_05.cpp @@ -55,7 +55,7 @@ void Tutorial05::loadZombieMesh() { /** Starting file suffix index. It means that 1 will start from _000001.obj */ options.animation.startingIndex = 1; - /** If you want to know how to cook this file, please watch tutorial video */ + /** If you want to know how to cook this file, please watch #02 YT tutorial */ auto data = ObjLoader::load(FileUtils::fromCwd("zombie/zombie.obj"), options); zombieMesh = std::make_unique(data.get());