minor adjustments
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@@ -31,8 +31,9 @@ class RendererCore2D {
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void render(const Sprite& sprite,
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const RendererCoreTextureBuffers& texBuffers, Texture* texture);
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void setTextureMappingType(const PipelineTextureMappingType textureMappingType);
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void setTextureMappingType(
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const PipelineTextureMappingType textureMappingType);
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private:
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void setPrim();
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void setLod();
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