minor adjustments

This commit is contained in:
h4570
2023-05-28 22:55:42 +02:00
parent 20d2291a88
commit cab934763f
10 changed files with 299 additions and 271 deletions
+133 -104
View File
@@ -6,7 +6,6 @@
# Copyright 2022-2023, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Guido Diego Quispe Robles
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include <tyra>
@@ -14,21 +13,23 @@
namespace Tyra {
Tutorial10::Tutorial10(Engine* t_engine) : engine(t_engine), pad(&t_engine->pad){ }
Tutorial10::Tutorial10(Engine* t_engine)
: padTimer(0), engine(t_engine), pad(&t_engine->pad) {}
Tutorial10::~Tutorial10() {
engine->renderer.getTextureRepository().freeBySprite(sprite);
engine->renderer.getTextureRepository().freeBySprite(spriteFlip);
engine->renderer.getTextureRepository().freeBySprite(spriteScale);
engine->renderer.getTextureRepository().freeBySprite(spriteStrech);
font.FreeFont(engine->renderer.getTextureRepository());
engine->renderer.getTextureRepository().freeBySprite(spriteStretch);
font.free(engine->renderer.getTextureRepository());
}
void Tutorial10::init() {
engine->renderer.setClearScreenColor(Color(32.0F, 32.0F, 32.0F));
/** Load all the sprites of the sprite sheet. */
font.LoadFont(engine->renderer.getTextureRepository(),&engine->renderer.renderer2D);
font.load(engine->renderer.getTextureRepository(),
&engine->renderer.renderer2D);
/** Sprite contains rectangle information. */
loadSprite();
@@ -40,129 +41,150 @@ void Tutorial10::init() {
textureFilter = TyraNearest;
engine->renderer.core.renderer2D.setTextureMappingType(textureFilter);
}
void Tutorial10::loop() {
auto& renderer = engine->renderer;
/** Change the texture filtering of the texture.
*
*
* The options are:
* TyraNearest (Point Sampling):
* uses the color of the texel closest to the pixel center for the pixel color.
*
* uses the color of the texel closest to the pixel center for the pixel
* color.
*
* TyraLinear (Bilinear Sampling):
* the four nearest texels to the pixel center are sampled
* and their colors are combined by weighted average according to distance.
*
*
* By default it is linear.
*/
*/
renderer.core.renderer2D.setTextureMappingType(textureFilter);
if(engine->pad.getClicked().Cross){
textureFilter = TyraNearest;
}else if(engine->pad.getClicked().Circle){
textureFilter = TyraLinear;
}
static int timer = 0;
handlePad();
/** Move the offset of the sprites.
*
* The offset of the sprite need to be equal or greater to zero
* or a graphical error occurs.
*
* And the sum of the sprite size and the offset must be less than 1024
* or a graphical error occurs.
*
* Sum with repeat mode:
* Max = sprite.size + sprite.offset.
*
* Sum with strecth mode:
* Max = original size of the image + sprite.offset.
*
* If it continues moving past these values
* in a moment it will return to normal but
* the error will be repeated with another value.
*/
if(timer <= 0){
if(pad->getLeftJoyPad().v <= 100){ //up
sprite.offset -= Vec2(0,16);
spriteFlip.offset -= Vec2(0,16);
spriteScale.offset -= Vec2(0,16);
spriteStrech.offset -= Vec2(0,16); timer = 20;
printf("offset: %f,%f\n",sprite.offset.x,sprite.offset.y);
}else if(pad->getLeftJoyPad().v >= 200 ){ //down
sprite.offset += Vec2(0,16);
spriteFlip.offset += Vec2(0,16);
spriteScale.offset += Vec2(0,16);
spriteStrech.offset += Vec2(0,16); timer = 20;
printf("offset: %f,%f\n",sprite.offset.x,sprite.offset.y);
}
if (pad->getLeftJoyPad().h <= 100) { // left
sprite.offset -= Vec2(16,0);
spriteFlip.offset -= Vec2(16,0);
spriteScale.offset -= Vec2(16,0);
spriteStrech.offset -= Vec2(16,0); timer = 20;
printf("offset: %f,%f\n",sprite.offset.x,sprite.offset.y);
} else if (pad->getLeftJoyPad().h >= 200 ) { //right
sprite.offset += Vec2(16,0);
spriteFlip.offset += Vec2(16,0);
spriteScale.offset += Vec2(16,0);
spriteStrech.offset += Vec2(16,0); timer = 20;
printf("offset: %f,%f\n",sprite.offset.x,sprite.offset.y);
}
}else{
timer--;
}
/** Begin frame will clear our screen. */
renderer.beginFrame();
/** Render sprite. */
renderer.renderer2D.render(sprite);
renderer.core.renderer2D.setTextureMappingType(TyraLinear);
renderer.renderer2D.render(spriteFlip);
renderer.renderer2D.render(spriteFlip);
renderer.core.renderer2D.setTextureMappingType(textureFilter);
renderer.renderer2D.render(spriteScale);
renderer.renderer2D.render(spriteStrech);
renderer.renderer2D.render(spriteStretch);
font.DrawText("tests with sprite sheet",(512/2)-60,10,Color(255,255,255));
font.DrawText("Press Cross for nearest filter",(512/2)-70,50,Color(255,255,255));
font.DrawText("Press Circle for linear filter",(512/2)-65,70,Color(255,255,255));
font.DrawText("Use left stick for move the offsets of the sprites",(512/2)-110,90,Color(255,255,255));
font.DrawText("sprite 32x32\n scaled x3",sprite.position.x+16,sprite.position.y-40,Color(255,255,255));
font.DrawText("sprite 32x32\nscaled x3 with flip",spriteFlip.position.x+4,spriteFlip.position.y-40,Color(255,255,255));
font.DrawText("sprite 96x96 with\n repeat mode",spriteScale.position.x+6,spriteScale.position.y-40,Color(255,255,255));
font.DrawText("sprite 96x96 with\n stretch mode",spriteStrech.position.x+6,spriteStrech.position.y-40,Color(255,255,255));
if(textureFilter == TyraLinear){ str_filter = "Filter: Linear";}
else{ str_filter = "Filter: Nearest";}
font.drawText("tests with sprite sheet", (512 / 2) - 60, 10,
Color(255, 255, 255));
font.drawText("Press Cross for nearest filter", (512 / 2) - 70, 50,
Color(255, 255, 255));
font.drawText("Press Circle for linear filter", (512 / 2) - 65, 70,
Color(255, 255, 255));
font.drawText("Use left stick for move the offsets of the sprites",
(512 / 2) - 110, 90, Color(255, 255, 255));
font.drawText("sprite 32x32\n scaled x3", sprite.position.x + 16,
sprite.position.y - 40, Color(255, 255, 255));
font.drawText("sprite 32x32\nscaled x3 with flip", spriteFlip.position.x + 4,
spriteFlip.position.y - 40, Color(255, 255, 255));
font.drawText("sprite 96x96 with\n repeat mode", spriteScale.position.x + 6,
spriteScale.position.y - 40, Color(255, 255, 255));
font.drawText("sprite 96x96 with\n stretch mode",
spriteStretch.position.x + 6, spriteStretch.position.y - 40,
Color(255, 255, 255));
static int posX1 = sprite.position.x + 16;
static int posX2 = spriteFlip.position.x + 16;
static int posX3 = spriteStrech.position.x + 16;
static int posX4 = spriteScale.position.x + 16;
if (textureFilter == TyraLinear) {
strFilter = "Filter: Linear";
} else {
strFilter = "Filter: Nearest";
}
static int posY1 = sprite.position.y + (sprite.size.y * sprite.scale) + 16;
static int posY2 = spriteFlip.position.y + (spriteFlip.size.y * spriteFlip.scale) + 16;
static int posY3 = spriteStrech.position.y + (spriteStrech.size.y * spriteStrech.scale) + 16;
static int posY4 = spriteScale.position.y + (spriteScale.size.y * spriteScale.scale) + 16;
int posX1 = sprite.position.x + 16;
int posX2 = spriteFlip.position.x + 16;
int posX3 = spriteStretch.position.x + 16;
int posX4 = spriteScale.position.x + 16;
font.DrawText(str_filter,posX1,posY1,Color(255,255,255));
font.DrawText("Filter: Linear",posX2,posY2,Color(255,255,255));
font.DrawText(str_filter,posX3,posY3,Color(255,255,255));
font.DrawText(str_filter,posX4,posY4,Color(255,255,255));
int posY1 = sprite.position.y + (sprite.size.y * sprite.scale) + 16;
int posY2 =
spriteFlip.position.y + (spriteFlip.size.y * spriteFlip.scale) + 16;
int posY3 = spriteStretch.position.y +
(spriteStretch.size.y * spriteStretch.scale) + 16;
int posY4 =
spriteScale.position.y + (spriteScale.size.y * spriteScale.scale) + 16;
font.drawText(strFilter, posX1, posY1, Color(255, 255, 255));
font.drawText("Filter: Linear", posX2, posY2, Color(255, 255, 255));
font.drawText(strFilter, posX3, posY3, Color(255, 255, 255));
font.drawText(strFilter, posX4, posY4, Color(255, 255, 255));
/** End frame will perform vsync. */
renderer.endFrame();
}
void Tutorial10::handlePad() {
if (engine->pad.getClicked().Cross) {
textureFilter = TyraNearest;
} else if (engine->pad.getClicked().Circle) {
textureFilter = TyraLinear;
}
/** Move the offset of the sprites.
*
* The offset of the sprite need to be equal or greater to zero
* or a graphical error occurs.
*
* And the sum of the sprite size and the offset must be less than 1024
* or a graphical error occurs.
*
* Sum with repeat mode:
* Max = sprite.size + sprite.offset.
*
* Sum with strecth mode:
* Max = original size of the image + sprite.offset.
*
* If it continues moving past these values
* in a moment it will return to normal but
* the error will be repeated with another value.
*/
if (padTimer <= 0) {
if (pad->getLeftJoyPad().v <= 100) { // up
sprite.offset -= Vec2(0, 16);
spriteFlip.offset -= Vec2(0, 16);
spriteScale.offset -= Vec2(0, 16);
spriteStretch.offset -= Vec2(0, 16);
padTimer = 20;
printf("New offset: %f,%f\n", sprite.offset.x, sprite.offset.y);
} else if (pad->getLeftJoyPad().v >= 200) { // down
sprite.offset += Vec2(0, 16);
spriteFlip.offset += Vec2(0, 16);
spriteScale.offset += Vec2(0, 16);
spriteStretch.offset += Vec2(0, 16);
padTimer = 20;
printf("New offset: %f,%f\n", sprite.offset.x, sprite.offset.y);
}
if (pad->getLeftJoyPad().h <= 100) { // left
sprite.offset -= Vec2(16, 0);
spriteFlip.offset -= Vec2(16, 0);
spriteScale.offset -= Vec2(16, 0);
spriteStretch.offset -= Vec2(16, 0);
padTimer = 20;
printf("New offset: %f,%f\n", sprite.offset.x, sprite.offset.y);
} else if (pad->getLeftJoyPad().h >= 200) { // right
sprite.offset += Vec2(16, 0);
spriteFlip.offset += Vec2(16, 0);
spriteScale.offset += Vec2(16, 0);
spriteStretch.offset += Vec2(16, 0);
padTimer = 20;
printf("New offset: %f,%f\n", sprite.offset.x, sprite.offset.y);
}
} else {
padTimer--;
}
}
void Tutorial10::loadSprite() {
const auto& screenSettings = engine->renderer.core.getSettings();
@@ -173,9 +195,10 @@ void Tutorial10::loadSprite() {
/** Let's scale it down */
sprite.size = Vec2(32.0F, 32.0F);
sprite.scale = 3;
/** Set the position */
sprite.position = Vec2(offset,screenSettings.getHeight() / 2.0F - sprite.size.y / 2.0F);
sprite.position =
Vec2(offset, screenSettings.getHeight() / 2.0F - sprite.size.y / 2.0F);
spriteFlip.mode = SpriteMode::MODE_REPEAT;
@@ -186,19 +209,25 @@ void Tutorial10::loadSprite() {
spriteFlip.scale = 3;
spriteFlip.position = Vec2(((offset*2) + (32.0F*3)),screenSettings.getHeight() / 2.0F - sprite.size.y / 2.0F);
spriteFlip.position =
Vec2(((offset * 2) + (32.0F * 3)),
screenSettings.getHeight() / 2.0F - sprite.size.y / 2.0F);
spriteScale.mode = SpriteMode::MODE_REPEAT;
spriteScale.size = Vec2(96.0F,96.0F);
spriteScale.size = Vec2(96.0F, 96.0F);
spriteScale.position = Vec2(((offset*3) + ((32.0F*3)*2)),screenSettings.getHeight() / 2.0F - sprite.size.y / 2.0F);
spriteScale.position =
Vec2(((offset * 3) + ((32.0F * 3) * 2)),
screenSettings.getHeight() / 2.0F - sprite.size.y / 2.0F);
spriteStrech.mode = SpriteMode::MODE_STRETCH;
spriteStretch.mode = SpriteMode::MODE_STRETCH;
spriteStrech.size = Vec2(96.0F,96.0F);
spriteStretch.size = Vec2(96.0F, 96.0F);
spriteStrech.position = Vec2(((offset*4) + ((32.0F*3)*3)),screenSettings.getHeight() / 2.0F - sprite.size.y / 2.0F);
spriteStretch.position =
Vec2(((offset * 4) + ((32.0F * 3) * 3)),
screenSettings.getHeight() / 2.0F - sprite.size.y / 2.0F);
TYRA_LOG("Sprite created!");
}
@@ -253,7 +282,7 @@ void Tutorial10::loadTexture() {
spriteFlip.id = sprite.id;
spriteScale.id = sprite.id;
spriteStrech.id = sprite.id;
spriteStretch.id = sprite.id;
TYRA_LOG("Texture loaded!");
}