other fixes

This commit is contained in:
h4570
2022-08-12 01:05:08 +02:00
parent 00216da1cd
commit cbe346900d
8 changed files with 82 additions and 63 deletions
+5 -4
View File
@@ -13,6 +13,7 @@
#include <renderer/3d/mesh/dynamic/dynamic_mesh.hpp>
#include <renderer/3d/pipeline/dynamic/dynpip_options.hpp>
#include "states/game/renderer/renderer_dynamic_pair.hpp"
#include "states/game/terrain/heightmap.hpp"
#include <renderer/renderer.hpp>
using Tyra::DynamicMesh;
@@ -28,14 +29,14 @@ class Enemy {
Enemy(TextureRepository* repo);
~Enemy();
DynamicMesh* bodyMesh;
DynamicMesh* gunMesh;
DynamicMesh* mesh;
DynPipOptions* options;
std::vector<RendererDynamicPair*> pairs;
RendererDynamicPair* pair;
void update(const Vec4& playerPosition);
void update(const Heightmap& heightmap, const Vec4& playerPosition);
private:
Vec4 direction;
void allocateOptions();
};