other fixes
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@@ -13,6 +13,7 @@
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#include <renderer/3d/mesh/dynamic/dynamic_mesh.hpp>
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#include <renderer/3d/pipeline/dynamic/dynpip_options.hpp>
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#include "states/game/renderer/renderer_dynamic_pair.hpp"
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#include "states/game/terrain/heightmap.hpp"
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#include <renderer/renderer.hpp>
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using Tyra::DynamicMesh;
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@@ -28,14 +29,14 @@ class Enemy {
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Enemy(TextureRepository* repo);
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~Enemy();
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DynamicMesh* bodyMesh;
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DynamicMesh* gunMesh;
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DynamicMesh* mesh;
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DynPipOptions* options;
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std::vector<RendererDynamicPair*> pairs;
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RendererDynamicPair* pair;
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void update(const Vec4& playerPosition);
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void update(const Heightmap& heightmap, const Vec4& playerPosition);
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private:
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Vec4 direction;
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void allocateOptions();
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};
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