other fixes
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@@ -69,17 +69,16 @@ void GameState::update() {
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engine->renderer.beginFrame(cameraInfo);
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dbgObj->setPosition(*cameraInfo.looksAt);
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float terrainHeight = 0.0F;
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// float terrainHeight = terrain->getHeightOffset(player->getPosition());
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float terrainHeight = terrain->getHeightOffset(player->getPosition());
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player->update(terrainHeight);
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enemy->update(player->getPosition());
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enemy->update(terrain->heightmap, player->getPosition());
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renderer.clear();
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{
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renderer.add(skybox->pair);
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renderer.add(player->pair);
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// renderer.add(enemy->pairs);
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// renderer.add(terrain->pair);
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renderer.add(enemy->pair);
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renderer.add(terrain->pair);
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renderer.add(dbgObj->pair);
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}
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renderer.render();
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