other fixes
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@@ -37,7 +37,7 @@ void Player::handlePlayerPosition(const float& terrainHeight) {
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normalizedCamera *= speed;
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Vec4 nextPosition(position);
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nextPosition.y = terrainHeight - 100.0F;
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nextPosition.y = terrainHeight - 60.0F;
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if (leftJoy.v <= 100) {
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nextPosition.x += normalizedCamera.x;
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